User:Douglas Wall
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Someone asked me this question after they were asked it in a job interview: "Can you draw a UML diagram for a deck of cards including the Jokers". Sounds simple right? Well after my mind imploded while trying to deal with the Joker (no pun intended), which complicates everything, I have resolved to try and crack that nut in an OO manner. I have a loose context for the design, that being that it must be reasonably extendible/reusable and easily maintained. It should feature no game specific behaviour, and I will probably ignore graphic representation entirely. | Someone asked me this question after they were asked it in a job interview: "Can you draw a UML diagram for a deck of cards including the Jokers". Sounds simple right? Well after my mind imploded while trying to deal with the Joker (no pun intended), which complicates everything, I have resolved to try and crack that nut in an OO manner. I have a loose context for the design, that being that it must be reasonably extendible/reusable and easily maintained. It should feature no game specific behaviour, and I will probably ignore graphic representation entirely. | ||
− | Naturally, the solution could be as simple, yet horrific as this: | + | Naturally, the solution could be as simple, yet horrific as this: [[Image:Bad Cards.jpg]] |
− | To start with I have constructed an inheritance monster: | + | To start with I have constructed an inheritance monster: [[Image:Cards 1.jpg]] |
Revision as of 01:33, 4 August 2009
Coming soon, some sort of design project decision, for the mean time I shall consider the cards problem.
Cards as a minor design study (project warm-up)
Someone asked me this question after they were asked it in a job interview: "Can you draw a UML diagram for a deck of cards including the Jokers". Sounds simple right? Well after my mind imploded while trying to deal with the Joker (no pun intended), which complicates everything, I have resolved to try and crack that nut in an OO manner. I have a loose context for the design, that being that it must be reasonably extendible/reusable and easily maintained. It should feature no game specific behaviour, and I will probably ignore graphic representation entirely.
Naturally, the solution could be as simple, yet horrific as this: