Combining design patterns
(→Facade) |
|||
Line 9: | Line 9: | ||
* '''Subject''' - A simple singleton here breaks the proxy pattern as no subclasses are allowed. A complex singleton, i.e. one that allows a controlled number of instances could be very powerful. | * '''Subject''' - A simple singleton here breaks the proxy pattern as no subclasses are allowed. A complex singleton, i.e. one that allows a controlled number of instances could be very powerful. | ||
=== [[Facade]] === | === [[Facade]] === | ||
+ | This is often a logical approach as it makes obtaining the correct object to access the complex system underneath straightforward. | ||
=== Patterns Using Inheritance === | === Patterns Using Inheritance === |
Revision as of 00:53, 5 August 2009
Design patterns can be combined in numerous interesting ways to create super-patterns aka OO programs. A great example of this being done well is JUnit.
Contents |
Singleton + X
The singleton can be combined with a wide variety of patterns to create more specialised behaviour.
Proxy
By using a singleton on certain parts of a proxy a specific effect can be generated.
- Real Subject - Adding a singleton here means that any number of proxys can access this one class. This creates a specialised behaviour where different proxies can access a central object in different ways without being concerned that the right object is being called.
- Proxy - A singleton here makes sure that only a single proxy can be used to call any subject.
- Subject - A simple singleton here breaks the proxy pattern as no subclasses are allowed. A complex singleton, i.e. one that allows a controlled number of instances could be very powerful.
Facade
This is often a logical approach as it makes obtaining the correct object to access the complex system underneath straightforward.
Patterns Using Inheritance
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |