Parse tree design
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* [[Avoid concrete base classes]]: Correcting this would add a [[Lazy class smell]] | * [[Avoid concrete base classes]]: Correcting this would add a [[Lazy class smell]] | ||
− | == Implementation of | + | == Implementation of Language == |
I started thinking about how to use the [[Flyweight]] pattern with the implementation for the actual language we developed last Monday. Since I didn't take any notes (duh!) I tried to come up with something be myself but it doesn't really convince me. I recall the diagram on the board being way bigger than mine. However, I see that diagram as a starting point for next class. Maybe there are some correct aspects and at least I learned something about patterns ... :) --[[User:TobiW|TobiW]] 01:20, 13 August 2009 (UTC) | I started thinking about how to use the [[Flyweight]] pattern with the implementation for the actual language we developed last Monday. Since I didn't take any notes (duh!) I tried to come up with something be myself but it doesn't really convince me. I recall the diagram on the board being way bigger than mine. However, I see that diagram as a starting point for next class. Maybe there are some correct aspects and at least I learned something about patterns ... :) --[[User:TobiW|TobiW]] 01:20, 13 August 2009 (UTC) | ||
Revision as of 01:49, 13 August 2009
A context free grammar defines a language, e.g.
A parse tree shows how a sentence in the language is structured according to the grammar.
Contents |
Terminology
In parsing lingo a symbol is a name in a grammar. Each symbol is either a terminal or a non-terminal. Non-terminals appear on the left hand side of a grammar production; terminals don't.
Issues Discussed
Around this design we constructed a variety of patterns and discussed them.
Patterns in Use
- DTSTTCPW Design
Downcasting vs No-ops vs DBC based superclasses
Data Redundancy
Test Driven Development & Refactoring
Possible Solutions
Standard Composite Solution
- Important methods are declared in the abstract Node class
- The client can deal entirely with Nodes
- The client must accept a very loose contract provided by the Node class. For example the add() method may or may not add.
- The client must check the class type of the object if this contract is insufficient.
- This design may be suitable if we are only reading from this structure. If this is the case we can interpret the no-ops in Token as meaning Token has no children. From this perspective the no-ops are not necessarily a hack as they semantically make sense.
Violations
Wal's Solution
- Moves the definition of important methods down to BranchNode to avoid the need for no-ops.
- The contract defined for the important methods in BranchNode can promise more.
- Also avoids the need for Downcasting by as*() methods defined in Node
- This means the Node class must be aware of it's own subclasses.
Violations
Wal's Solution Refactored
- Some Tokens don't require the text field, as their text is defined by their type. For example the text of a "SemiColon" Token is always ";".
- This redundancy is removed by applying Extract Subclass which adds the ValueToken class
Violations
- Avoid concrete base classes: Correcting this would add a Lazy class smell
Implementation of Language
I started thinking about how to use the Flyweight pattern with the implementation for the actual language we developed last Monday. Since I didn't take any notes (duh!) I tried to come up with something be myself but it doesn't really convince me. I recall the diagram on the board being way bigger than mine. However, I see that diagram as a starting point for next class. Maybe there are some correct aspects and at least I learned something about patterns ... :) --TobiW 01:20, 13 August 2009 (UTC)