User:BenMcDonald
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* An athlete’s evaluation history, progress and general details to be recorded and recoverable. | * An athlete’s evaluation history, progress and general details to be recorded and recoverable. | ||
+ | == Iteration One == | ||
+ | [[Image:BenM's UMLI1.png|border|700px]] | ||
+ | == Design: == | ||
+ | [[Observer|Observer Pattern]]: | ||
+ | * Subject - Observable | ||
+ | * ConcreteSubject - Athlete | ||
+ | * Observer - Observer | ||
+ | * ConcreteObserver - Trainer | ||
== Iteration Two == | == Iteration Two == | ||
[[Image:BenM's UMLI2.png|border|700px]] | [[Image:BenM's UMLI2.png|border|700px]] | ||
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* Observer - Observer | * Observer - Observer | ||
* ConcreteObserver - TrainerAnimation | * ConcreteObserver - TrainerAnimation | ||
+ | |||
Maxims that have been useful: | Maxims that have been useful: | ||
* [[Command query separation]] - One plus of C++ is that you can mark queries, and enforce them, with the const keyword. | * [[Command query separation]] - One plus of C++ is that you can mark queries, and enforce them, with the const keyword. | ||
* [[Design by contract]] - Using assert's to enforce conditions at the moment | * [[Design by contract]] - Using assert's to enforce conditions at the moment |
Revision as of 09:45, 19 September 2009
Contents |
Ben McDoanld's page
I am doing my design study for my COSC426:Augmented Reality project. I need a design for a boxing skills trainer. No code has been written so far. I have made a sketch of the requirements for the design of the software. The project is in C++ using the libraries open scene graph (osg) and augmented reality tool-kit open scene graph (ARTosg)
Requirements:
- A score needs to be generated from a set of tested skills:
- Consistent guard
- Eyes forward and on opponent
- Bobbing and weaving
- Timing of punches
- Each skill needs to be modelled and the evaluation method for each skill also needs to be modelled.
- The performance on the skills needs to be evaluated and for additional activities to be recommended to the athlete.
- An athlete’s evaluation history, progress and general details to be recorded and recoverable.
Iteration One
Design:
- Subject - Observable
- ConcreteSubject - Athlete
- Observer - Observer
- ConcreteObserver - Trainer
Iteration Two
Design:
- Context - Trainer
- State - TrainingState
- ConcreteStates - PunchingDrill, BobbingAndWeaving
- Subject - Observable
- ConcreteSubject - Athlete
- Observer - Observer
- ConcreteObserver - Trainer
- Subject - Observable
- ConcreteSubject - Trainer
- Observer - Observer
- ConcreteObserver - TrainerAnimation
Maxims that have been useful:
- Command query separation - One plus of C++ is that you can mark queries, and enforce them, with the const keyword.
- Design by contract - Using assert's to enforce conditions at the moment