TobiW's Design Study
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== Current Design == | == Current Design == |
Revision as of 22:18, 4 October 2009
Contents |
Overview
I decided to do the design study on a program I wrote back in Germany before I came here. I wrote it to have a single interface to the many meteorological sites I use to predict and learn something about the weather (mainly for my hobby of flying sailplanes). It is quite usable but far from being finished. Technical details: it is written in Python using wxPython for the GUI, and has approx. 2500 lines of code (counted with CLOC).
The project is hosted on sourceforge: [1]
The source code of the old (before COSC427) version can also be found here: Freemet-olddesign.tar.gz
Here's the description I put up on Sourceforge: FreeMet is a meteorological program which provides weather maps, radar movies and forecasts in one GUI. New function can be added easily by writing new plugins which download, parse or process existing data available on the internet.
From a more technical perspective, FreeMet is a program that collects data from various sources on the internet (images, animations, text from websites or ftp servers) and displays them in one GUI. The user can manage this data by using Services which normally represent one common source of a bunch of data, e.g. one website that offers several satellite animations (visible, infrared). Another way to group data in one Service is a common property of the data, e.g. the Webcams Service displays an arbitrary amount of webcam images that can be collected from different websites. To manage all these Services, the user can create Sets that contain a selection of all available Services. This way, he can have different Sets for different locations, e.g. one for New Zealand and one for Germany.
Design Study Goals
After having done a thorough design study I hope to
- have good documentation to make it easier for myself and others to start working on the program (again),
- discover major and minor design flaws,
- learn all those design patterns and code smells by looking at my code and trying to find them.
First I want to correct some major mistakes I did at my first design (like making too many attributes public). This first stage will only involve the most important classes (the main program class and the plugins). A third design will then incorporate improvements to other design flaws I made. Also, this will be the place to apply some design patterns that are not absolutely necessary but that could make the code more maintainable.
Python
Here, I want to list some Python-specific stuff:
- A list can store arbitrary values, a set automatically removes duplicates.
- A dictionary in Python is a Map/HashMap which maps string keys to arbitrary values.
- __init__() is the class's contructor and __del__() its destructor.
- As far as I know Python always passes arguments and return values as references to objects thus violating Don't expose mutable attributes sometimes (this can be avoided by passing/returning a copy of the attribute, e.g.
return self.__aList[:]
instead of
return self.__aList
Current Design
- I included parts of wxPython to illustrate dependencies.
- The service class implements a plugin architecture which means that the program automatically loads all Python files in the 'services' directory.
Classes
- FreeMetApp: Parses command line parameters and initialises the main frame.
- Frame: This is the central point of the application. It manages events from the main menu, the tree view (which is used to selected services), as well as from the timer which triggers the services to update themselves. Therefore, view, controller, and some data are all combined in this class.
- SplashScreen: Used by the main frame to indicate loading of a new set of services which can take up to a minute depending on the internet connection.
- Service: Base class/interface for all services. It is not abstract, i.e. not a pure interface, since common functionality for all services is implemented here, e.g. downloading from the internet and adding an image to the program's GUI.
- Webcam: Example of a concrete service. It has to implement at least __init__, Download, and ShowNotebook. It uses a lot of functions that are provided by its super class.
OO Principles and Patterns
- State design pattern: Depending on the active Service downloading, parsing, and displaying information is different but the interface is always the same.
- Facade: Frame and Service simplify the use of the wxPython GUI API.
- Beware type switches and Avoid downcasting: I've learned from previous projects that controlling the logic with type switches is really bad and almost always leads to unmaintainable code. Therefore the plugin architecture for the services.
- Don't repeat yourself: there is no unnecessary duplicate code. For instance, functionality that is used by at least two services has been moved up to the Service base class.
- You ain't gonna need it: Since this is a one-man project I never wrote a big design or interface before I started implementing functionality (Big design up front). Therefore, there is no unnecessary code.
Design Flaws
Even before doing a thorough analysis I've discovered several flaws in my design that will need some fixing:
- I usually write my programs around one central class (Frame) which handles most of the logic. This could be a large class smell and conflicts with avoid god classes as well as separation of concerns. Solution: Split large classes, Distribute system intelligence
- One reason why Frame is so big: Display and logic functionalities are mixed in one class (violating MVC), as well as different sorts of data and behaviour, e.g. managing plugins, managing sets, and reading/writing config files (violating Single responsibility principle and One key abstraction).
- The Service class is also too big because it combines display (build notebook pages) and logic (downloading and parsing).
- After learning a lot about the Getter and setter policy, I'm sure I'll be able to eliminate many accessor methods.
- Related to getter/setter: some parts apply Tell, Don't Ask very well, others don't do at all and ask for information all the time.
- Probably because I was too lazy I didn't make all attributes private (Information hiding).
- Similar to the previous point, there are too many public methods that are only used internally.
- The Service base class implements a lot of functionality that is used by all concrete services: Avoid concrete base classes
- The Service class hierarchy is not deep and almost all subclasses inherit directly from the base class: Favour deep hierarchies
Possible Improvements
- Apply Singleton pattern to Frame and SplashScreen (Singleton in Python).
The Service Class Problem
Taking the Service class apart seems to be particularly difficult since it combines so many different things. Although it is not hard to implement ("quick and dirty") the design is quite ugly and causes a lot of problems with maintainability and software reuse (see Design Flaws above).
While talking over the design with Wal the following extreme design for the service/plugin architecture was developed. It represents a very detailed view and is supposed to be simplified in the next step. (Client is the application, namely FreemetMain and FreemetFrame.)
A simplified and more practical solution for the services plugin architecture. It successfully separates model, view, and controller (MVC) and provides the ability to parse and display all kinds of content without having a base class that is too big. Examples of two Services using images and animations are given. They are omitted in the final UML class diagram (see 'Final Design') for clarity.
Final Design
After having specified the mistakes I did in my original design I came up with the following improvements:
- Try to apply Tell, Don't Ask whenever I add methods or functionality to a class
- Frame and Service: Make all attributes and methods that are not accessed by other classes private
- Split Frame class in
- a class called FreemetFrame which represents only the main window
- a class that represents the central part of the main program (creating components, loading plugins): SetManager, PluginManager
- a class that handles the menu calls (including creating dialogs): FreemetMenu
- a class that encapsulates the config management: ConfigManager
- Split Service class in
- a class called ServicePlugin which represents the main interface to a service (because of the other Service classes it might have to act as a Bridge or Adapter)
- a class ServiceGui which encapsulates the management of the ServiceTabs
- a class ServiceDataProcessor which encapsulates the network and parsing part (downloading from the internet) of ServiceData
- a class Parser which encapsulates different parsing strategies
For clarity reasons the final class diagram does not include exemplary services.
Maxims and Design Patterns
This leads to the following maxims/principles/patterns implemented (better or at all):
- Separation of concerns: Much better separation of the parts of Frame and Service than before
- Interface segregation principle: Especially in the old fat Service class, implementing this principle made using it much easier
- Intelligent children pattern: In the service architecture specific services know about the specific tabs and data they are using
- Strategy: Subclasses of Parser implement different concrete parsing algorithms such as searching for a keyword or processing a web form. This is used by ServiceDataProcessor to parse incoming ServiceData.
- Facade: FreemetFrame, ServiceGui and ServiceTab simplify the use of the wxPython GUI API, e.g. when adding a new tab that displays an image.
Conflicts and Compromises
However, there are also conflicting maxims and patterns:
- Separation of concerns/MVC: By separating data and behavior as much as possible, related data/behavior is now in different places, e.g. updating services takes place in FreemetMenu (OnUpdateServices() and OnUpdateCurrentService()), FreemetMain (OnTimer()), and PluginManager (calling each plugin's Download() method). This conflicts with Keep related data and behavior in one place. As a result, Tell, don't ask has to be applied more often than in the old design because there is a chain of responsibility (FreemetMenu tells FreemetMain that all services has to be updated, FreemetMain tells the PluginManager to update all services). The separation and the resulting conflict is acceptable since there are a lot of reasons to split up the old Frame class (Avoid god classes, large class smell, Distribute system intelligence, One key abstraction).
- Data class smell: ServiceData mainly contains downloaded images, animations or other data from the internet. This is because Model the real world which was done even more excessively in the first 'Service Class Problem' design. Since it helps to keep the code and the design clean and easy to maintain it is a useful class and stays in my final design (not a Lazy class smell or Eliminate irrelevant classes).