Chain of Responsibility
From CSSEMediaWiki
(Difference between revisions)
m (Reverted edits by Ebybymic (Talk); changed back to last version by Mujtaba Alshakhouri) |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Design Patterns]] | [[Category:Design Patterns]] | ||
[[Category:Behavioural Patterns]] | [[Category:Behavioural Patterns]] |
Latest revision as of 03:08, 25 November 2010
(This is summarised from GoF design patterns book)
Contents |
Intent
Avoid coupling between the request sender and receiver by introducing more than one object to handle the request. The request is passed along a chain of object until one of the objects decides to handle the request.
When to use it (Applicability)
- If there is more than one object that could handle the request, and the handler isn't known until run-time
- If a request needs to be issued to several objects without specifying an explicit receiver
- The handlers for the request are only specified at run-time (dynamically)
How it works (Structure)
- Handler
- defines the interface for request handling
- implements the successor link (optional)
- ConcreteHandler
- handles the actual request
- provides access to its successor
- handles the request if it can, otherwise the request is forwarded to the successor
- Client
- initiates the request
Example
You can find here a nicely explained java code example of the Chain of Responsibility Pattern usage in the real world.
Benefits and Drawbacks (Consequences)
- Reduced coupling. Since no explicit handles are specified, the coupling between the client and request handler is hugely reduced.
- Added flexibility on assigning object responsibility. Flexibility in distributing responsibility is increased. By using different handler objects, the handling of the request can be assigned to different objects (handlers) at run time, which could also give different behaviours.
- (Drawback) There is no guarantee that a request will be handled.
Related Patterns
- Composite: Chain of responsibility can be used together with Composite where a component's parent can act as the successor.
See also
Design patterns | |
---|---|
Creational: Abstract Factory | Builder | Factory Method | Prototype | Singleton |