Design examples
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Below are a list of examples of designs for different domains. Often they exist to prove a point or to examine a specific aspect of development. We use them in class as discussion points to bring out an understanding of different types of patterns and maxims. They may have been attempted multiple times, check out the history of each design to find out. | Below are a list of examples of designs for different domains. Often they exist to prove a point or to examine a specific aspect of development. We use them in class as discussion points to bring out an understanding of different types of patterns and maxims. They may have been attempted multiple times, check out the history of each design to find out. | ||
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* [[Text design]] | * [[Text design]] | ||
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* [[Model the room]] | * [[Model the room]] | ||
* [[Frogs design]] | * [[Frogs design]] | ||
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* [[Accountability Design]] | * [[Accountability Design]] | ||
* [[Sorcerers design]] | * [[Sorcerers design]] | ||
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* [[Video rental system]] | * [[Video rental system]] | ||
* [[Are you gonna eat that]]? | * [[Are you gonna eat that]]? |
Latest revision as of 08:21, 29 January 2012
OO design examples
Below are a list of examples of designs for different domains. Often they exist to prove a point or to examine a specific aspect of development. We use them in class as discussion points to bring out an understanding of different types of patterns and maxims. They may have been attempted multiple times, check out the history of each design to find out.
- Text design
- Model the room
- Frogs design
- Parse tree design
- State machine design
- Accountability Design
- Sorcerers design
- Video rental system
- Are you gonna eat that?
- Monsters design
- Vehicles and operators design
- Trains design
- Frogs second design