Introduce Null Object
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+ | [[Category:Design Patterns]] | ||
+ | [[Category:Behavioural Patterns]] | ||
''Summarised from Refactoring'' [[Martin Fowler 1999]] | ''Summarised from Refactoring'' [[Martin Fowler 1999]] | ||
− | == | + | Adds an object that defines use and behaviour but does nothing. |
+ | |||
+ | == Use When == | ||
If you have repeated checks for a null reference, because one can't invoke anything on a null reference. | If you have repeated checks for a null reference, because one can't invoke anything on a null reference. | ||
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This pattern can also be used to act as a stub for testing if a certain feature, such as a database, is not available for testing. | This pattern can also be used to act as a stub for testing if a certain feature, such as a database, is not available for testing. | ||
− | == | + | == Structure == |
Replace your check for a null reference with a null object | Replace your check for a null reference with a null object | ||
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* Find all places that compare a variable of the superclass type with null and replace them with a call to isNull(). | * Find all places that compare a variable of the superclass type with null and replace them with a call to isNull(). | ||
− | == | + | |
+ | == Consequences == | ||
This neglates the need to check for a null reference. | This neglates the need to check for a null reference. | ||
− | Another advantage of this approach over a working default implementation is that a null | + | Another advantage of this approach over a working default implementation is that a null object is predictable and has no side effects: it does nothing. |
+ | |||
+ | ==Related Patterns== | ||
+ | It can be regarded as a special case of the [[State pattern]] and the [[Strategy Pattern]]. |
Latest revision as of 03:08, 25 November 2010
Summarised from Refactoring Martin Fowler 1999
Adds an object that defines use and behaviour but does nothing.
Contents |
Use When
If you have repeated checks for a null reference, because one can't invoke anything on a null reference.
For example your code looks like:
if (customer == null) plan = BillingPlan.basic(); else plan = customer.getPlan();
This pattern can also be used to act as a stub for testing if a certain feature, such as a database, is not available for testing.
Structure
Replace your check for a null reference with a null object
- Create a subclass that acts as a null version of the class.
- Create an isNull() method in both classes. For the superclass it should return "false", and "true" for the subclass.
- Find all places that can give out a null value when asked for an object of the superclass and replace them to give a null object instead.
- Find all places that compare a variable of the superclass type with null and replace them with a call to isNull().
Consequences
This neglates the need to check for a null reference.
Another advantage of this approach over a working default implementation is that a null object is predictable and has no side effects: it does nothing.
Related Patterns
It can be regarded as a special case of the State pattern and the Strategy Pattern.