Object orgy
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==Liabilities== | ==Liabilities== | ||
+ | *Harder to find bugs because any part of the system could have potentially changed the state of an object to cause a bug so it is harder to determine where the problem occurred. | ||
+ | *Harder to reason about the behavior of an object because any part of the system can manipulate its internals. | ||
+ | *If many parts of the system access the internals of an object, the result is difficult to maintain [[Spaghetti code]]. | ||
+ | *It is harder to change the internal workings of a class because the change can effect many other parts of the system. | ||
+ | *Large public interfaces can make code hard to understand and obscure the original design. | ||
==Related design heuristics== | ==Related design heuristics== |
Revision as of 03:50, 20 July 2009
This anti-pattern occurs when there is insufficient encapsulation in a system and objects just access each other's internals directly rather than going through a public interface.
Liabilities
- Harder to find bugs because any part of the system could have potentially changed the state of an object to cause a bug so it is harder to determine where the problem occurred.
- Harder to reason about the behavior of an object because any part of the system can manipulate its internals.
- If many parts of the system access the internals of an object, the result is difficult to maintain Spaghetti code.
- It is harder to change the internal workings of a class because the change can effect many other parts of the system.
- Large public interfaces can make code hard to understand and obscure the original design.