Management antipatterns
From CSSEMediaWiki
(Difference between revisions)
Line 1: | Line 1: | ||
+ | A selection of a few existing management [[Antipatterns]]: | ||
+ | |||
*[[Continuous obsolescence]] - When technology changes so rapidly that the development can't keep up with current versions of the software. [[William Brown 1998|WB]] | *[[Continuous obsolescence]] - When technology changes so rapidly that the development can't keep up with current versions of the software. [[William Brown 1998|WB]] | ||
*[[Design by committee]] - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. [[William Brown 1998|WB]] | *[[Design by committee]] - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. [[William Brown 1998|WB]] |
Revision as of 06:12, 27 September 2009
A selection of a few existing management Antipatterns:
- Continuous obsolescence - When technology changes so rapidly that the development can't keep up with current versions of the software. WB
- Design by committee - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. WB
- Golden hammer - When a single technique is applied "obsessively" to software problems. WB
- Lava flow - Dead and forgotten code that hardens and becomes unchanged as the system develops. Requires a change in development strategy. WB
- Mushroom management - This occurs when developers are separated from the end users. WB