User:Josh Oosterman/Design Study
Line 7: | Line 7: | ||
This would take too long for a 427 assessment, so I've simplified the problem to having an interactive stickmen tool. The extensibility of the design of the system is critical so I can extend it in the future. | This would take too long for a 427 assessment, so I've simplified the problem to having an interactive stickmen tool. The extensibility of the design of the system is critical so I can extend it in the future. | ||
− | The system was fully designed and implemented | + | The system was fully designed and implemented for COSC427, and was not based on previous work. |
A screenshot of the current version is shown below. | A screenshot of the current version is shown below. | ||
Line 26: | Line 26: | ||
* Advanced Inverse Kinematics & Constraints on Joints | * Advanced Inverse Kinematics & Constraints on Joints | ||
* Export angles & positions as animation file to be used in games | * Export angles & positions as animation file to be used in games | ||
+ | |||
+ | == Code == | ||
+ | The system was implemeted in C# and can be obtained ''here''. To build and run is trivial -- Open Stickman.sln in Visual Studio and build. You'll need Windows and VS2008 or later. | ||
== System Design == | == System Design == |
Revision as of 07:56, 29 July 2010
Contents |
The Problem
I wanted to create a tool to animate scenes, and humanoid characters.
Eventually I want be able to create complex animations which can be loaded into a 2d game.
This would take too long for a 427 assessment, so I've simplified the problem to having an interactive stickmen tool. The extensibility of the design of the system is critical so I can extend it in the future.
The system was fully designed and implemented for COSC427, and was not based on previous work.
A screenshot of the current version is shown below.
System Goals
Within my 427 Project
- Customisable backgrounds
- Posable figures (Such as Stickmen)
- Props
- Extensible - so I can add the below features eventually
Outside the scope of this project, but to be added in the future:
- Interpolation between Keyframes
- Advanced Inverse Kinematics & Constraints on Joints
- Export angles & positions as animation file to be used in games
Code
The system was implemeted in C# and can be obtained here. To build and run is trivial -- Open Stickman.sln in Visual Studio and build. You'll need Windows and VS2008 or later.
System Design
The image below is a simplified UML class diagram of nearly all of the classes in the system.
Design Description
Overview
IDrawable ToDo
Interfaces, Inheritance and Encapsulation
IDrawable ToDo
AnimatedObject heirachy ToDo
Object Encapsulation ToDo
Design Patterns
- Strategy pattern (LimbAnimationStrategy) ToDo
- Observer (Handle) ToDo
- Flyweight (Sprite) ToDo
- Decorator (Background) ToDo
Maxims Followed
ToDo
Maxims Violated
MVC etc ToDo