Talk:Model the real world
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(New page: This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessit...) |
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This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --[[User:Benjamin Gibson|Benjamin Gibson]] | This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --[[User:Benjamin Gibson|Benjamin Gibson]] | ||
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+ | I hear you. When modeling the real world I think of main as a means of grabbing a bunch of objects and saying "Go play...". Maybe the generic top level prototype could be renamed Domain or World or something, a place to get the real world objects started... --[[User:John Hofman|John Hofman]] |
Latest revision as of 09:30, 27 September 2010
This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --Benjamin Gibson
I hear you. When modeling the real world I think of main as a means of grabbing a bunch of objects and saying "Go play...". Maybe the generic top level prototype could be renamed Domain or World or something, a place to get the real world objects started... --John Hofman