Observer
(→ConcreteSubject) |
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===ConcreteSubject=== | ===ConcreteSubject=== | ||
− | This class | + | This class returns its own state whenever asked by the observer objects. It also calls up its superclass' notifyObserver() function |
*getState(): returns the state of the subject | *getState(): returns the state of the subject |
Revision as of 21:59, 2 September 2008
The Observer design pattern is used to observe the state of an object. Whenever the state of an object (subject) changes, all depending objects (observer) are notified and updated automatically. Therefore the subject should know about all its dependent observers and keep a list of them. The subject has a one-to-may dependency to all observer. Every observer has to register with subject to be able to get notification on subject state changes.
Contents |
Typical Usage
Participant Classes
Subject
This abstract class provides an interface for attaching and detaching observer objects and notifying those.
- registerObserver(): adds new observer to the list of observers
- removeObserver(): removes a certain observer from the list of observers
- notifyObserver(): notifies each observer that the state of the subject changed by going through the list of observers
ConcreteSubject
This class returns its own state whenever asked by the observer objects. It also calls up its superclass' notifyObserver() function
- getState(): returns the state of the subject
Observer
This class defines an update interface for all observer objects.
- update():
ConcreteObserver
This class maintains a reference to the observing subject.
- update(): When this function is called by the subject, the observer calls the getState() function to update its information about the subject's state