Avoid god classes

From CSSEMediaWiki
(Difference between revisions)
Jump to: navigation, search
m (adding the fact that it is an antipattern)
(See also)
Line 11: Line 11:
 
* [[Separation of concerns]]
 
* [[Separation of concerns]]
 
* [[Model the real world]]
 
* [[Model the real world]]
 +
* [[One key abstraction]]
 
* [[Antipatterns]]
 
* [[Antipatterns]]

Revision as of 04:45, 6 October 2008

A god class is a class that either know too much or does too much; a class that have to deal with too many responsibilities. The instantiated object of a god class is called a god object.

Instead of having objects collaborate and distribute data among themselves, they rely to the god object as a "centralised data center". As a consequence of this, maintenance can become difficult. The god class usually has too many number of irrelevant functions or too many global variables.

However, there is an instance in which a god class is particularly useful, where performance is needed over maintainability (eg. micro-controllers or hardware programming).

God class/god object is a known software design antipattern.

See also

Personal tools