Talk:Model the real world

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(New page: This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessit...)
 
 
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This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --[[User:Benjamin Gibson|Benjamin Gibson]]
 
This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --[[User:Benjamin Gibson|Benjamin Gibson]]
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I hear you. When modeling the real world I think of main as a means of grabbing a bunch of objects and saying "Go play...". Maybe the generic top level prototype could be renamed Domain or World or something, a place to get the real world objects started... --[[User:John Hofman|John Hofman]]

Latest revision as of 09:30, 27 September 2010

This maxim is regularly violated by the use of a main class, this isn't something that exists in the real world. I'm wondering if main classes are an exception to this rule due to necessity? --Benjamin Gibson

I hear you. When modeling the real world I think of main as a means of grabbing a bunch of objects and saying "Go play...". Maybe the generic top level prototype could be renamed Domain or World or something, a place to get the real world objects started... --John Hofman

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