Distribute system intelligence
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:''Distribute system intelligence horizontally as uniformly as possible, i.e. the top level classes in a design should share the work uniformly.'' --Riel's Heuristic 3.1, [[Arthur Riel 1996]] | :''Distribute system intelligence horizontally as uniformly as possible, i.e. the top level classes in a design should share the work uniformly.'' --Riel's Heuristic 3.1, [[Arthur Riel 1996]] | ||
==Description== | ==Description== | ||
− | From chapter 3.3 of [[Arthur Riel 1996]], Riel describes the | + | From chapter 3.3 of [[Arthur Riel 1996]], Riel describes the "god class problem": |
− | + | <blockquote> | |
''The behavioral form of the god class problem is caused by a common error among action-oriented developers in the process of moving to the object-oriented paradigm. These developers attempt to capture the central control mechanism so prevalent in the action-oriented paradigm within their object-oriented design. The result is the creation of a god object that performs most of the work, leaving minor details to a collection of trivial classes. There are a number of heuristics that work together cooperatively toward the avoidance of these classes.'' | ''The behavioral form of the god class problem is caused by a common error among action-oriented developers in the process of moving to the object-oriented paradigm. These developers attempt to capture the central control mechanism so prevalent in the action-oriented paradigm within their object-oriented design. The result is the creation of a god object that performs most of the work, leaving minor details to a collection of trivial classes. There are a number of heuristics that work together cooperatively toward the avoidance of these classes.'' | ||
− | + | </blockquote> | |
This heuristic follows from that. | This heuristic follows from that. | ||
[[Category:Riel's heuristics]] | [[Category:Riel's heuristics]] |
Revision as of 07:31, 24 November 2010
- Distribute system intelligence horizontally as uniformly as possible, i.e. the top level classes in a design should share the work uniformly. --Riel's Heuristic 3.1, Arthur Riel 1996
Description
From chapter 3.3 of Arthur Riel 1996, Riel describes the "god class problem": <blockquote> The behavioral form of the god class problem is caused by a common error among action-oriented developers in the process of moving to the object-oriented paradigm. These developers attempt to capture the central control mechanism so prevalent in the action-oriented paradigm within their object-oriented design. The result is the creation of a god object that performs most of the work, leaving minor details to a collection of trivial classes. There are a number of heuristics that work together cooperatively toward the avoidance of these classes. </blockquote>
This heuristic follows from that.