Design patterns
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Revision as of 03:00, 23 July 2008 by Jason Clutterbuck (Talk | contribs)
Creational Patterns
- * Abstract Factory
- * Builder
- * Factory Method
- * Prototype
- * Singleton
Structural Patterns
- * Adapter
- * Bridge
- * Composite
- * Decorator
- * Facade
- * Flyweight
- * Proxy
Behavioral Patterns
- * Chain of Responsibility
- * Command
- * Interpreter
- * Iterator
- * Mediator
- * Memento
- * Observer
- * State
- Allows an object to change its behavior by representing different behavior states as different classes.
- * Strategy
- * Template Method
- * Visitor
- * Memento
This should look familiar it is straight from Design Patterns By the Gang of Four.