Introduction to the Terrain Renderer

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The title for my honours project is "GPU Based Algorithms for Terrain Texturing". My goal is to find interesting and useful texturing algorithms using graphics hardware, specifically for 3D terrain.

To help me with this my supervisor, Mukundan, gave me code for a Terrain Renderer using ROAM (as far as I know this was written by a previous honours student). This meant I could focus on the texturing and GPU side of things, rather than the geometry. The majority of the current system was not written by me. In fact I have initially only added 2 classes.

Terrain Rendering

todo

Shaders

todo

Initial Design

todo

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