Patterns
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Revision as of 03:34, 3 August 2009 by Michal Connole (Talk | contribs)
What began as design patterns has grown into a diverse movement, including antipatterns, architectural patterns, organisational patterns etc. This page is a starting point for the various families of patterns.
My attempt at rationalising patterns can be summed up in the following (very simplistic) diagram. Do people agree? Comments??? --Matthew Harward 09:05, 23 July 2009 (UTC)
- Oh, just to note, this is not meant to imply that one MUST use patterns to produce good code, only that considering patterns will probably produce a better end result.
- If you haven't heard of Amelioration Patterns before, look them up on Ward's wiki.