Frogs design
From CSSEMediaWiki
Revision as of 05:33, 23 July 2008 by Yugan Yugaraja (Talk | contribs)
An OO model of frogs. This beautiful design appeared in the 2004 427 exam.
Contents |
Design notes
- This design models the lifecycles of Frogs.
- A Frog begins life as an Egg, grows into a Tadpole and then an AdultFrog.
- A FrogBrain belongs to a Frog and manages its behaviour.
- There is one Biologist, Igor, who sometimes moves Frogs around. Igor has been known to fry their legs in white wine.
- Toads don’t have the same lifecycle as Frogs, but they look and act a lot like Frogs.
- Toads eat AdultFrogs.
Broken heuristics
- Avoid becomes - Frog phases of life are modeled by inheritance: Egg Tadpole, AdultFrog.
- Beware type switches - the phase variable in Frog is based on the type of an object (Frog).
- Beware value switches - the swim() method in Tadpole differs in behavior based on the value of an attribute (type).
- Avoid no-op overrides ("Design by Contract") - the derived class Egg overrides the base class's hop() and swim() methods with methods which does nothing.
- One key abstraction - the Move interface contains more than one key abstraction. It contains methods to move such as hop() and swim(), but it also contains a display() method which is a separate key abstraction.
"Feels Bad"
- Toad is a subclass of AdultFrog.
- FrogBrain contains an array of Egg.
- Why do these things feel bad? --Wal
Go export yourself
Should a Frog be able to export itself?