Short pages
From CSSEMediaWiki
Showing below up to 50 results starting with #351.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- (hist) Reuse release equivalence principle [1,741 bytes]
- (hist) Named constants [1,743 bytes]
- (hist) Encapsulation is hierarchical [1,757 bytes]
- (hist) Do the simplest thing that could possibly work [1,761 bytes]
- (hist) Transform view pattern [1,771 bytes]
- (hist) Circular dependency [1,774 bytes]
- (hist) Monsters design [1,825 bytes]
- (hist) Keep last years stuff [1,830 bytes]
- (hist) Alumni [1,860 bytes]
- (hist) Architectural patterns [1,861 bytes]
- (hist) Don't burn your base class [1,865 bytes]
- (hist) Super quick exam ref [1,867 bytes]
- (hist) Implement behavior with abstract state pattern [1,885 bytes]
- (hist) Strategy meets Template [1,886 bytes]
- (hist) Unit Test [1,898 bytes]
- (hist) Barbara Liskov [1,915 bytes]
- (hist) Sorcerers design [1,924 bytes]
- (hist) Properties / Fields / Attributes [1,943 bytes]
- (hist) Avoid downcasting [1,948 bytes]
- (hist) Model classes not roles [1,976 bytes]
- (hist) Object pool [1,987 bytes]
- (hist) Anemic Domain Model [1,989 bytes]
- (hist) Object cesspool [2,003 bytes]
- (hist) Information hiding [2,008 bytes]
- (hist) Video rental system [2,010 bytes]
- (hist) Chain of Responsibility [2,016 bytes]
- (hist) Encapsulation [2,025 bytes]
- (hist) Multiple Inheritance [2,051 bytes]
- (hist) Call super [2,053 bytes]
- (hist) Empty method over-rides [2,056 bytes]
- (hist) Rebecca Wirfs-Brock [2,081 bytes]
- (hist) Sequential coupling [2,110 bytes]
- (hist) Trains design [2,147 bytes]
- (hist) Aggregation versus Composition [2,176 bytes]
- (hist) Template view pattern [2,178 bytes]
- (hist) Why refactoring works [2,188 bytes]
- (hist) Define classes by behavior, not state pattern [2,259 bytes]
- (hist) Maxim Hierarchy [2,297 bytes]
- (hist) Impedance mismatch [2,304 bytes]
- (hist) Circle-ellipse problem [2,313 bytes]
- (hist) Introduction to the Terrain Renderer [2,337 bytes]
- (hist) Design maxims Equivalence [2,376 bytes]
- (hist) BaseBean [2,415 bytes]
- (hist) What is Bad Design [2,428 bytes]
- (hist) Acyclic dependencies principle [2,437 bytes]
- (hist) Hide data within its class [2,445 bytes]
- (hist) Encapsulate concrete state pattern [2,461 bytes]
- (hist) Dependency injection [2,504 bytes]
- (hist) Patterns [2,508 bytes]
- (hist) Open closed principle [2,522 bytes]