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Showing below up to 50 results starting with #351.

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  1. (hist) ‎Reuse release equivalence principle ‎[1,741 bytes]
  2. (hist) ‎Named constants ‎[1,743 bytes]
  3. (hist) ‎Encapsulation is hierarchical ‎[1,757 bytes]
  4. (hist) ‎Do the simplest thing that could possibly work ‎[1,761 bytes]
  5. (hist) ‎Transform view pattern ‎[1,771 bytes]
  6. (hist) ‎Circular dependency ‎[1,774 bytes]
  7. (hist) ‎Monsters design ‎[1,825 bytes]
  8. (hist) ‎Keep last years stuff ‎[1,830 bytes]
  9. (hist) ‎Alumni ‎[1,860 bytes]
  10. (hist) ‎Architectural patterns ‎[1,861 bytes]
  11. (hist) ‎Don't burn your base class ‎[1,865 bytes]
  12. (hist) ‎Super quick exam ref ‎[1,867 bytes]
  13. (hist) ‎Implement behavior with abstract state pattern ‎[1,885 bytes]
  14. (hist) ‎Strategy meets Template ‎[1,886 bytes]
  15. (hist) ‎Unit Test ‎[1,898 bytes]
  16. (hist) ‎Barbara Liskov ‎[1,915 bytes]
  17. (hist) ‎Sorcerers design ‎[1,924 bytes]
  18. (hist) ‎Properties / Fields / Attributes ‎[1,943 bytes]
  19. (hist) ‎Avoid downcasting ‎[1,948 bytes]
  20. (hist) ‎Model classes not roles ‎[1,976 bytes]
  21. (hist) ‎Object pool ‎[1,987 bytes]
  22. (hist) ‎Anemic Domain Model ‎[1,989 bytes]
  23. (hist) ‎Object cesspool ‎[2,003 bytes]
  24. (hist) ‎Information hiding ‎[2,008 bytes]
  25. (hist) ‎Video rental system ‎[2,010 bytes]
  26. (hist) ‎Chain of Responsibility ‎[2,016 bytes]
  27. (hist) ‎Encapsulation ‎[2,025 bytes]
  28. (hist) ‎Multiple Inheritance ‎[2,051 bytes]
  29. (hist) ‎Call super ‎[2,053 bytes]
  30. (hist) ‎Empty method over-rides ‎[2,056 bytes]
  31. (hist) ‎Rebecca Wirfs-Brock ‎[2,081 bytes]
  32. (hist) ‎Sequential coupling ‎[2,110 bytes]
  33. (hist) ‎Trains design ‎[2,147 bytes]
  34. (hist) ‎Aggregation versus Composition ‎[2,176 bytes]
  35. (hist) ‎Template view pattern ‎[2,178 bytes]
  36. (hist) ‎Why refactoring works ‎[2,188 bytes]
  37. (hist) ‎Define classes by behavior, not state pattern ‎[2,259 bytes]
  38. (hist) ‎Maxim Hierarchy ‎[2,297 bytes]
  39. (hist) ‎Impedance mismatch ‎[2,304 bytes]
  40. (hist) ‎Circle-ellipse problem ‎[2,313 bytes]
  41. (hist) ‎Introduction to the Terrain Renderer ‎[2,337 bytes]
  42. (hist) ‎Design maxims Equivalence ‎[2,376 bytes]
  43. (hist) ‎BaseBean ‎[2,415 bytes]
  44. (hist) ‎What is Bad Design ‎[2,428 bytes]
  45. (hist) ‎Acyclic dependencies principle ‎[2,437 bytes]
  46. (hist) ‎Hide data within its class ‎[2,445 bytes]
  47. (hist) ‎Encapsulate concrete state pattern ‎[2,461 bytes]
  48. (hist) ‎Dependency injection ‎[2,504 bytes]
  49. (hist) ‎Patterns ‎[2,508 bytes]
  50. (hist) ‎Open closed principle ‎[2,522 bytes]

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