OOTetris Design
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Revision as of 05:07, 1 September 2008 by Dominic Winkler (Talk | contribs)
Introduction
During my Bachelor studies in Germany I had to implement a network based Tetris. It is possible to run the game with many players on different computers in a network. It runs quite smoothly although the design in general is quite messy. The Design we came up with was more or less guided by the our progress on programming different parts of the game. So we started out with the Server-Client Communication. After the basic communication was achieved we started implementing the tetris game itself with its graphical user interface and the gamestructure.
The current Design
The current Design