Sorcerers design
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An OO model of socerers. This question appeared in the 2005 427 exam.
Requirements Statement
Using good OO and as many design patterns and maxims (etc) as possible, produce a design for the following requirements:
- This system models sorcerers, such as witches and warlocks, and their victims.
- Sorcerers are practitioners of magic, and are not human.
- Victims are human (and not magic).
- Witches are female and ride brooms. Warlocks are male and ride pitchforks.
- Sorcerers cast magic spells; different sorcerers know different spells. They can learn and forget spells, but when they know a spell they can cast it as much as they like.
- Warlocks have no magic powers of their own, but can steal from witches the power to cast spells.
- Warlocks are usually male witches, but some are wizards that turned evil.
- Princes and princesses are common victims, and are often turned into frogs or put to sleep for 100 years.
- Spells can be undone by counterspells, or by some event such as being kissed by a princess.
- Some spells don’t take effect until a specific event occurs (possibly recurrently), such as a full moon or when the victim tells a lie. A regression spell, for example, is triggered by some event, and changes the victim back to what they were like at the time the spell was cast.
- The evil eye can be cast only by females. It can cause bad luck, disease, or even death, depending on the power of the sorcerer.
- Victims can be protected from some spells by talismans, e.g. a person might wear the hand of Fatima to ward off the evil eye.
- Making a spell involves several phases: preparation, overture, invocation, execution, sacrifice, and closure. Some of these may be omitted in particular spells.
- Any sorcerer becomes a necromancer when they have the power to raise dead spirits. A corpse reanimated this way can appear just like a normal human, but works differently internally.