Frogs design

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An OO model of frogs. This beautiful design appeared in the 2004 427 exam.

Frogs.gif

Contents

Design notes

  • This design models the lifecycles of Frogs.
  • A Frog begins life as an Egg, grows into a Tadpole and then an AdultFrog.
  • A FrogBrain belongs to a Frog and manages its behaviour.
  • There is one Biologist, Igor, who sometimes moves Frogs around. Igor has been known to fry their legs in white wine.
  • Toads don’t have the same lifecycle as Frogs, but they look and act a lot like Frogs.
  • Toads eat AdultFrogs.

Broken heuristics

  • Avoid becomes - Frog phases of life are modeled by inheritance: Egg Tadpole, AdultFrog.
  • Beware type switches - the phase variable in Frog is based on the type of an object (Frog).
  • Beware value switches - the swim() method in Tadpole differs in behavior based on the value of an attribute (type).
  • Avoid no-op overrides ("Design by Contract") - the derived class Egg overrides the base class's hop() and swim() methods with methods which does nothing.
  • One key abstraction - the Move interface contains more than one key abstraction. It contains methods to move such as hop() and swim(), but it also contains a display() method which is a separate key abstraction.

"Feels Bad"

  • Toad is a subclass of AdultFrog.
  • FrogBrain contains an array of Egg.
Why do these things feel bad? --Wal

Go export yourself

Should a Frog be able to export itself?

Frog.jpg

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