Method
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Methods are a means of providing classes with behaviour. They usually consist of four parts:
- A textual name
- A visibility modifier - This defines the encapsulation of the method: either public or within some boundary (be it class, object or some other construct)
- Zero or more parameters - The inputs to the method, either primitives or objects (this can be language specific).
- A returned type - Either no return type (void) or returning some primitive (e.g. float, int) or an object.
A method may also have other modifiers that change the actions of the method. In Java, an example of this is synchronized.
A method is usually considered synonymous with a function or procedure. However, these terms are usually associated with the functional and procedural programming paradigms.
See Also
Nomenclature | |
---|---|
Techniques: Abstraction | Aggregation versus Composition | Association versus Dependency | Coupling | Encapsulation | Information hiding | Inheritance | Multiple Inheritance | Overloading | Polymorphism
Features: Abstract class | Class versus Object | Component versus Module | Instance | Interface | Method | Package versus Namespace | Superclass | Subclass |