Interface segregation principle
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Revision as of 03:05, 30 July 2008 by Johannes Pagwiwoko (Talk | contribs)
Interface Segregation Principle says that clients should not be forced to depend upon interfaces that they do not use. This is to avoid Fat interfaces surfacing in the design.
Examples
A good example of this principle is a modern cellphone where it can be also a camera, or music players.
See Also
References
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