2007 Exam answers

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== Question 1 ==
 
== Question 1 ==
[26 marks for whole question] For each part (a)-(m), name the idea (or ideas)
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that best match the description and briefly explain your answer. If possible,
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[26 marks for whole question] For each part (a)-(m), name the idea (or ideas) that best match the description and briefly explain your answer. If possible, include WikiNames.
include WikiNames.
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* [2 marks] Keep the number of fields in a class small.
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# (a) [2 marks] Keep the number of fields in a class small.
** ''Answer:'' [[One key abstraction]], [[Large class smell]]
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#: ''Answer:'' [[One key abstraction]], [[Large class smell]], [[Single responsibility principle]], [[Keep it simple]], [[limit compositions in a class]], [[Minimize number of methods]]
* [2 marks] Methods should use most of the fields of the method’s object.
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# (b) [2 marks] Methods should use most of the fields of the method’s object.
** ''Answer:'' [[Single responsibility principle]], [[One key abstraction]]
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#: ''Answer:'' [[Single responsibility principle]], [[One key abstraction]], [[Keep related data and behavior in one place]], [[Methods should use most fields of a class]]
* [2 marks] When several methods cooperate to do a job, give them the same name.
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# (c) [2 marks] When several methods cooperate to do a job, give them the same name.
** ''Answer:'' [[Recursion Introduction]]
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#: ''Answer:'' [[Recursion introduction]]
* [2 marks] Objects should invoke methods of contained objects.
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# (d) [2 marks] Objects should invoke methods of contained objects.
** ''Answer:'' [[Favor composition over inheritance]]
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#: ''Answer:'' [[Tell, don't ask]], [[Beware accessors]], [[Favor composition over inheritance]], [[Law of Demeter]]
* [2 marks] A CodeSmell that supports one of RielsHeuristics.
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# (e) [2 marks] A CodeSmell that supports one of RielsHeuristics.
** ''Answer:'' [[Switch statement smwelol]]
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#: ''Answer:'' [[Switch statement smell]] supports [[Beware type switches]], [[Large class smell]] supports [[Avoid interface pollution]] and [[Minimize number of methods]].
* [2 marks] A pattern that conflicts with TellDontAsk.
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# (f) [2 marks] A pattern that conflicts with TellDontAsk.
** ''Answer:''
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#: ''Answer:'' [[Observer]], [[Visitor]].
* [2 marks] A pattern that supports TellDontAsk.
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# (g) [2 marks] A pattern that supports TellDontAsk.
** ''Answer:''
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#: ''Answer:'' [[Factory Method]], [[Command]], [[Interpreter]].
* [2 marks] A pattern that employs DoubleDispatch.
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# (h) [2 marks] A pattern that employs DoubleDispatch.
** ''Answer:''
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#: ''Answer:'' [[Visitor]]
* [2 marks] A pattern based on ModelTheRealWorld.
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# (i) [2 marks] A pattern based on ModelTheRealWorld.
** ''Answer:''
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#: ''Answer:'' [[Singleton]], [[Composite]], [[Model View Controller]]? [[Strategy]]/[[State]]?
* [2 marks] A pattern that conflicts with one of RielsHeuristics.
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# (j) [2 marks] A pattern that conflicts with one of RielsHeuristics.
** ''Answer:''
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#: ''Answer:'' [[Avoid no-op overrides]] - [[Composite]], [[Hide data within its class]] - [[Visitor]].
* [2 marks] A pattern that exhibits a CodeSmell.
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# (k) [2 marks] A pattern that exhibits a CodeSmell.
** ''Answer:''
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#: ''Answer:'' [[Iterator]] - [[Parallel inheritance hierarchies smell]], [[Visitor]] - [[Feature envy smell]]
* [2 marks] An architectural pattern that contains a design pattern.
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# (l) [2 marks] An architectural pattern that contains a design pattern.
** ''Answer:''
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#: ''Answer:'' [[Observer]] + [[Strategy]] = [[Model View Controller]]
* [2 marks] A design problem that the Waterfall Process was intended to fix.
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# (m) [2 marks] A design problem that the Waterfall Process was intended to fix.
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#: ''Answer:'' [[Big ball of mud]]
  
 
== Question 2 ==
 
== Question 2 ==
  
[10 marks] Which of RielsHeuristics can be traced back to ideas described in
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[10 marks] Which of RielsHeuristics can be traced back to ideas described in JohnsonAndFoote1988? For each heuristic you identify, explain how it is based on the earlier idea.
JohnsonAndFoote1988? For each heuristic you identify, explain how it is based
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on the earlier idea.
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''Answer:''
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:''Answer:''  
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* [[Avoid concrete base classes]] - [[The top of the class hierarchy should be abstract]].
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* [[Inheritance for specialization]] - [[Subclasses should be specializations]].
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* [[Favour deep hierarchies]] - [[Class hierarchies should be deep and narrow]].
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* [[Beware type switches]] and [[Beware value switches]] - [[Eliminate case analysis]].
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* [[Beware of non-communicating methods]] - [[Separate methods that do not communicate]].
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* [[Favor composition over inheritance]] - [[Beware inheritance over composition]]
  
 
== Question 3 ==
 
== Question 3 ==
  
[16 marks for whole question] For each of the following maxims (a)-(d) name
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[16 marks for whole question] For each of the following maxims (a)-(d) name other maxims (as many as you can) that support it. Briefly explain each answer.
other maxims (as many as you can) that support it. Briefly explain each answer.
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(a) [4 marks] ProgramToTheInterfaceNotTheImplementation.
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# [4 marks] [[Program to the interface not the implementation]]
(b) [4 marks] SeparationOfConcerns.
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#: ''Answer:'' [[Dependency inversion principle]], [[Information hiding]]
(c) [4 marks] SoftwareReuse
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# [4 marks] [[Separation of concerns]]
(d) [4 marks] OpenClosedPrinciple
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#: ''Answer:'' [[Single responsibility principle]], [[One key abstraction]]
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# [4 marks] [[Software reuse]]
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#: ''Answer:'' [[Favor composition over inheritance]], [[Reusable frameworks over reusable components]], [[Open closed principle]]
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# [4 marks] [[Open closed principle]]
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#: ''Answer:'' [[Abstraction]], [[Make all Member Variables Private]], [[No Global Variables]], [[Software reuse]]
  
 
== Question 4 ==
 
== Question 4 ==
  
[8 marks for whole question] Describe a design flaw in a 427 project produced
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[8 marks for whole question] Describe a design flaw in a 427 project produced by one of your classmates. Choose the most serious flaw you can find, clearly describe where it occurs (including where it can be found in the wiki) and support your argument, where possible, with maxims etc.
by one of your classmates. Choose the most serious flaw you can find, clearly
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describe where it occurs (including where it can be found in the wiki) and support
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:''Answer:''
your argument, where possible, with maxims etc.
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== Question 5 ==
 
== Question 5 ==
  
[5 marks] Imagine it was your job to interview an applicant for an OO design
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[5 marks] Imagine it was your job to interview an applicant for an OO design job. If you were allowed to ask only one question, and from the answer you had to judge whether the person was a skilled OO designer, what would you ask? Explain your reasoning.
job. If you were allowed to ask only one question, and from the answer you had
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to judge whether the person was a skilled OO designer, what would you ask?
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:''Possible Answers:''
Explain your reasoning.
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* Explain in what ways you can make an OO system more maintainable and reusable. --[[User:Elliot Fisher|Elliot Fisher]] 08:39, 6 October 2008 (UTC)
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* Explain what you think is the most fundamental idea in OO design.  --[[User:Aidan Bebbington|Aidan]] 03:19, 4 October 2009 (UTC)
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* If you were to create an OO model of the room we are in, what classes would you create?  --[[User:Aidan Bebbington|Aidan]] 03:19, 4 October 2009 (UTC)
  
 
== Question 6 ==
 
== Question 6 ==
  
[35 marks for whole question] The following questions refer to the UML class
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[35 marks for whole question] See [[Trains design]].
diagram in Figure 1 and explanatory notes in Figure 2. Some getters and setters
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and other details are omitted from the diagram, but may be assumed where
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necessary. Document any non-trivial assumptions you need to make.
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(a) [18 marks] Find as many Gang of Four design patterns as you can in the
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Trains design. Name each pattern and describe where and how it is used in
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this design. Provide just enough information to make it clear how and why the
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pattern is applied here. Note any important variations from the standard
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pattern. There is no need to comment here on the value of the pattern (but see
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next question).
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(b) [17 marks] Criticise and illuminate the design. Find as many weaknesses or
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issues as you can, and wherever possible name relevant maxims, smells,
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refactorings, etc, to reinforce your arguments. Also explain how each problem
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could be fixed.
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Latest revision as of 03:08, 25 November 2010

Contents

Question 1

[26 marks for whole question] For each part (a)-(m), name the idea (or ideas) that best match the description and briefly explain your answer. If possible, include WikiNames.

  1. (a) [2 marks] Keep the number of fields in a class small.
    Answer: One key abstraction, Large class smell, Single responsibility principle, Keep it simple, limit compositions in a class, Minimize number of methods
  2. (b) [2 marks] Methods should use most of the fields of the method’s object.
    Answer: Single responsibility principle, One key abstraction, Keep related data and behavior in one place, Methods should use most fields of a class
  3. (c) [2 marks] When several methods cooperate to do a job, give them the same name.
    Answer: Recursion introduction
  4. (d) [2 marks] Objects should invoke methods of contained objects.
    Answer: Tell, don't ask, Beware accessors, Favor composition over inheritance, Law of Demeter
  5. (e) [2 marks] A CodeSmell that supports one of RielsHeuristics.
    Answer: Switch statement smell supports Beware type switches, Large class smell supports Avoid interface pollution and Minimize number of methods.
  6. (f) [2 marks] A pattern that conflicts with TellDontAsk.
    Answer: Observer, Visitor.
  7. (g) [2 marks] A pattern that supports TellDontAsk.
    Answer: Factory Method, Command, Interpreter.
  8. (h) [2 marks] A pattern that employs DoubleDispatch.
    Answer: Visitor
  9. (i) [2 marks] A pattern based on ModelTheRealWorld.
    Answer: Singleton, Composite, Model View Controller? Strategy/State?
  10. (j) [2 marks] A pattern that conflicts with one of RielsHeuristics.
    Answer: Avoid no-op overrides - Composite, Hide data within its class - Visitor.
  11. (k) [2 marks] A pattern that exhibits a CodeSmell.
    Answer: Iterator - Parallel inheritance hierarchies smell, Visitor - Feature envy smell
  12. (l) [2 marks] An architectural pattern that contains a design pattern.
    Answer: Observer + Strategy = Model View Controller
  13. (m) [2 marks] A design problem that the Waterfall Process was intended to fix.
    Answer: Big ball of mud

Question 2

[10 marks] Which of RielsHeuristics can be traced back to ideas described in JohnsonAndFoote1988? For each heuristic you identify, explain how it is based on the earlier idea.

Answer:

Question 3

[16 marks for whole question] For each of the following maxims (a)-(d) name other maxims (as many as you can) that support it. Briefly explain each answer.

  1. [4 marks] Program to the interface not the implementation
    Answer: Dependency inversion principle, Information hiding
  2. [4 marks] Separation of concerns
    Answer: Single responsibility principle, One key abstraction
  3. [4 marks] Software reuse
    Answer: Favor composition over inheritance, Reusable frameworks over reusable components, Open closed principle
  4. [4 marks] Open closed principle
    Answer: Abstraction, Make all Member Variables Private, No Global Variables, Software reuse

Question 4

[8 marks for whole question] Describe a design flaw in a 427 project produced by one of your classmates. Choose the most serious flaw you can find, clearly describe where it occurs (including where it can be found in the wiki) and support your argument, where possible, with maxims etc.

Answer:

Question 5

[5 marks] Imagine it was your job to interview an applicant for an OO design job. If you were allowed to ask only one question, and from the answer you had to judge whether the person was a skilled OO designer, what would you ask? Explain your reasoning.

Possible Answers:
  • Explain in what ways you can make an OO system more maintainable and reusable. --Elliot Fisher 08:39, 6 October 2008 (UTC)
  • Explain what you think is the most fundamental idea in OO design. --Aidan 03:19, 4 October 2009 (UTC)
  • If you were to create an OO model of the room we are in, what classes would you create? --Aidan 03:19, 4 October 2009 (UTC)

Question 6

[35 marks for whole question] See Trains design.

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