Avoid god classes

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:''Do not create god classes/objects in your system. Be very suspicious of an abstraction whose name contains Driver, Manager, System, or Subsystem.'' --Riel's Heuristic 3.2, [[Arthur Riel 1996]]
 
:''Do not create god classes/objects in your system. Be very suspicious of an abstraction whose name contains Driver, Manager, System, or Subsystem.'' --Riel's Heuristic 3.2, [[Arthur Riel 1996]]
  
 
A god class is a class that either knows too much or does too much; a class that has to deal with too many responsibilities. The instantiated object of a god class is called a god object.  
 
A god class is a class that either knows too much or does too much; a class that has to deal with too many responsibilities. The instantiated object of a god class is called a god object.  
  
Instead of having objects collaborate and distribute data among themselves, they rely to the god object as a "centralised data center". As a consequence of this, maintenance can become difficult. The god class usually has too many number of irrelevant functions or too many global variables.
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Instead of having objects collaborate and distribute data among themselves, they rely to the god object as a "centralised data center". As a consequence of this, maintenance can become difficult. The god class usually has too many number of irrelevant functions or too many global variables.
  
 
However, there is an instance in which a god class is particularly useful, where performance is needed over maintainability (eg. micro-controllers or hardware programming).
 
However, there is an instance in which a god class is particularly useful, where performance is needed over maintainability (eg. micro-controllers or hardware programming).

Revision as of 05:22, 24 November 2010

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Do not create god classes/objects in your system. Be very suspicious of an abstraction whose name contains Driver, Manager, System, or Subsystem. --Riel's Heuristic 3.2, Arthur Riel 1996

A god class is a class that either knows too much or does too much; a class that has to deal with too many responsibilities. The instantiated object of a god class is called a god object.

Instead of having objects collaborate and distribute data among themselves, they rely to the god object as a "centralised data center". As a consequence of this, maintenance can become difficult. The god class usually has too many number of irrelevant functions or too many global variables.

However, there is an instance in which a god class is particularly useful, where performance is needed over maintainability (eg. micro-controllers or hardware programming).

God class/god object is a known software design antipattern.

See also

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