Maxim Hierarchy

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* [[Encapsulate that which varies]]
 
* [[Encapsulate that which varies]]
 
* [[Encapsulation is hierarchical]]
 
* [[Encapsulation is hierarchical]]
 +
* [[Once and only once]]
 
* [[Dependency inversion principle]]
 
* [[Dependency inversion principle]]
 
* [[Interface segregation principle]]
 
* [[Interface segregation principle]]

Revision as of 10:07, 5 October 2009

This is an attempt to categorise maxims.

Contents

Design & Implementation

All those maxims related to the system itself.

Separate and group system parts rationally

Defining the objects

Object Behaviour

Object Interface

Inheritance

Object Mutability

Avoid unnecessary complexity

Reuse

Do only what is necessary

Readable Code is Good Code

Group Stuff To Reduce Complexity

Dependencies

Process & Organisation

All the maxims related to the development processes and management of the development team.

OO Developers are not perfect

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