OO culture

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m (Reverted edits by Ebybymic (Talk); changed back to last version by Warwick Irwin)
 
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OO design is not simply about a set of ideas. In order to understand the subject area one must first have an understanding of the minds behind it and the historical circumstances in which it came to exist in its current form.
 
OO design is not simply about a set of ideas. In order to understand the subject area one must first have an understanding of the minds behind it and the historical circumstances in which it came to exist in its current form.
  
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* [[Gang of Four]]
 
* [[Gang of Four]]
  
== More &quot;Culture&quot; ==
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== More "Culture" ==
  
 
* [[JUnit]]
 
* [[JUnit]]
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== Anecdotes from the Industry ==
 
== Anecdotes from the Industry ==
  
* [http://www.folklore.org/StoryView.py?project=Macintosh&amp;story=Negative_2000_Lines_Of_Code.txt&amp;sortOrder=Sort%20by%20Date&amp;detail=medium&amp;search=lines%20of%20code -2000 Lines Of Code]
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* [http://www.folklore.org/StoryView.py?project=Macintosh&story=Negative_2000_Lines_Of_Code.txt&sortOrder=Sort%20by%20Date&detail=medium&search=lines%20of%20code -2000 Lines Of Code]
  
 
== Things to Think About ==
 
== Things to Think About ==

Latest revision as of 03:11, 25 November 2010

OO design is not simply about a set of ideas. In order to understand the subject area one must first have an understanding of the minds behind it and the historical circumstances in which it came to exist in its current form.

Contents

People and History

More "Culture"

Anecdotes from the Industry

Things to Think About

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