Object orgy

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(Related design heuristics)
m (Reverted edits by Ebybymic (Talk); changed back to last version by Bertrand Roussel)
 
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==Liabilities==
 
==Liabilities==
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*Harder to find bugs because any part of the system could have potentially changed the state of an object to cause a bug so it is harder to determine where the problem occurred.
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*Harder to reason about the behavior of an object because any part of the system can manipulate its internals.
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*If many parts of the system access the internals of an object, the result is difficult to maintain [[Spaghetti code]].
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*It is harder to change the internal workings of a class because the change can effect many other parts of the system.
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*Large public interfaces can make code hard to understand and obscure the original design.
  
 
==Related design heuristics==
 
==Related design heuristics==
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*[[Encapsulate that which varies]]
 
*[[Encapsulate that which varies]]
 
*[[Minimize accesses to variables]]
 
*[[Minimize accesses to variables]]
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{{Design Anti-patterns}}
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[[Category: Anti-Patterns]]

Latest revision as of 03:01, 25 November 2010

This anti-pattern occurs when there is insufficient encapsulation in a system and objects just access each other's internals directly rather than going through a public interface.

Liabilities

  • Harder to find bugs because any part of the system could have potentially changed the state of an object to cause a bug so it is harder to determine where the problem occurred.
  • Harder to reason about the behavior of an object because any part of the system can manipulate its internals.
  • If many parts of the system access the internals of an object, the result is difficult to maintain Spaghetti code.
  • It is harder to change the internal workings of a class because the change can effect many other parts of the system.
  • Large public interfaces can make code hard to understand and obscure the original design.

Related design heuristics


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