Portions of a generic genetic-algorithms library

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Contents

Introduction

Over the last few months I have become interested in problems associated with modelling non-linear systems. This interest has lead me to look into artificial neural networks, and how they can be trained using genetic algorithms. For those with an interest in this area, development environments like Matlab provide an ideal platform for quick implementation and testing [1]. However, at deployment time, a Matlab script is of little use to clients with a limited budget [2], or to developers targeting embedded platforms, or non-x86 and non-SPARC architectures [3]. With this as motivation, the follwing report will propose a design for a genetic algorithms framework. It will examine this design in the context of object oriented practices.

Genetic Algorithms?

A genetic algorithm is an evolutionary optimisation process. It applies the idea of natural selection to finding solutions to a problem [4]. The key considerations in this report will be the design of structures for:

  • Creating the initial data
  • Calculating the fitness of candidates
  • Migrating between generations
  • Selecting the fittest candidates
  • Candidate reproduction
  • Candidate mutation
  • Algorithm stopping conditions

Coming Up

  • A description of the Intent
  • The basic rules followed
  • An analysis of the considerations listed above
  • A critique of the design

Intent

The intention of this project is to provide a framework that is capable of mimicking the back-end behaviour of the Matlab genetic algorithms library. The framework should allow a client to adapt and extend the framework to suit their specific needs. The framework should:

  • Allow optimizing of client defined types
  • Allow client defined selection, reproduction, and mutation strategies
  • Provide the easy removal of unused strategies for the purposes of reducing the size of the final distributable

Design Themes

Throughout the design, an attempt has been made to maintain several design themes. These are perhaps more out of style then necessity. In fact, for this particular application, some of these choices may be to the detriment of performance.

The themes of note are:

  • Object level encapsulation (see Encapsulation boundary for a discussion on this):
    • Where an objects children must cross its boundary, clones are made. This is to avoid any side effects due client types retaining references to the parent objects internals, and modifying the parent objects internals unexpectedly.
  • A YAGNI approach is applied to class interfaces:
  • Obey the Law of Demeter.
  • The strategy pattern (there is a lot of this)
  • The recursion introduction pattern (there is a lot of this too)

Modelling the Data

During a genetic algorithm run, candidate solutions are stored and manipulated. The fittest solutions are persisted across the generations. To this end, a structure for storing and manipulating candidate solutions is required. Candidate solutions are grouped by generation. For any given genetic algorithm run, there may be a set of generations. For the purposes of migration, this set should be ordered. Within each generation is a set candidate solutions, each solution is described by genetic material which may be truncated, split, and interleaved with another candidate's genetic material during reproduction. Genetic material may also be subject to arithmetic operations during reproduction and mutation. Each candidate solution stores the fitness of its genetic material. Given this information, the model described in Fig. 1 was constructed. This model is deep and narrow, hierarchically separating the concerns (Table 1) of the algorithm's data, and its operations.

Table 1: The concerns of classes in Fig. 1
Class Description Concerns
GenerationSet A set of generations To hold an ordered collection of generations. To host migration activities.
Generation A single generation To hold a collection of candidate solutions. To host reproduction activities.
Candidate A candidate solution To hold an ordered collection of genetic components. To host mutation activities. To host fitness calculations. To facilitate arithmetic operations on genetic material.
IGene A component of a candidate's genetic material To define an interface for arithmetic operations on a user defined gene type.


Figure 1: A UML 2.1 class diagram Describing the class structure responsible for data storage during a genetic algorithm run.


Candidate Creation

Structure

A major goal of the framework is to provide the ability to optimise client defined types. The client should be able to extend the framework to define a candidate's genes, and the process by which these are created. To facilitate this, the framework should define a contract by which the framework can work, and from which the client can inherit or realise. This is design by contract. This contract should define abstract entities that include:

  • A candidate
  • A candidate's genes (an ordered collection of chromosomes)
  • A class responsible for candidate creation
  • A class responsible for gene creation

Here we have a nested pair of abstract classes responsible for the creation of a nested pair of abstract products. This is the contractual portion of a factory method. The framework defines the concrete candidate product, while the client is left to implement the concrete chromosome product.

Further to this, the framework should provide the ability to define the size of each generation, and the number of parallel generations in any given run of a genetic algorithm. As per the candidate and its genes, the framework should provide the contractual portion of:

  • A generation
  • A class responsible for generation creation

The final result is two parallel sets of nested abstract classes; one of abstract products, the other of abstract creators. The structure of which forms a triply nested factory method (Fig. 2). Table 2 describes the roles of each of these classes.

Figure 2: A UML 2.1 class diagram Describing the class structure responsible for data initialisation.
Table 2: The factory method roles described in Fig. 2
Participant Role
IGeneration factory: Generation Concrete Product
Creator IGenerationCreator
GenerationCreator Concrete Creator
+ Build() : void Factory Method
ICandidate factory: Candidate Concrete Product
ICandidateCreator Creator
CandidateCreator Concrete Creator
+ Build() : void Factory Method
IGene factory: To be implemented by the client Concrete Product
IGeneCreator Creator
To be implemented by the client Concrete Creator
+ Build() : void Factory Method

Generating Initial Data

To build the initial genetic algorithm data set, the client must first design and implement the IGene and IGeneCreator interfaces. Having done this, the client must then build the nested creators, and pass these to the GenerationSet constructor. Here, the nested creators will be activated, executing each of the nested Build() methods in a recursion introduction like flow. The result is a fully initialized IGenerationSet. The following example demonstrates how a client might define genetic material and a set of generations in the C# language.

IList<IGeneCreator> geneCreators = new List<IGeneCreator>();
geneCreators.Add(new ClientDefinedGeneCreatorTypeA());
geneCreators.Add(new ClientDefinedGeneCreatorTypeB());
geneCreators.Add(new ClientDefinedGeneCreatorTypeA());
geneCreators.Add(new ClientDefinedGeneCreatorTypeC());

IList<IGenerationCreator> generationCreators = new List<GenerationCreators>();
generationCreators.Add(new GenerationCreator(1024, new CandidateCreator(geneCreators)));
generationCreators.Add(new GenerationCreator(512, new CandidateCreator(geneCreators)));
generationCreators.Add(new GenerationCreator(256, new CandidateCreator(geneCreators)));

//In the execution of this constructor, the nested creators will be activated.
IGenerationSet generationSet = new GenerationSet(generationCreator);

Calculating Fitness

Having provided the client with the ability to define candidates, the client should also be able to assess the fitness of these candidates. As the fitness of a candidate is completely dependent on the context of the application, the framework can have no knowledge of how this is calculated. As with candidate creation, the fitness calculation will be defined using a contract in the form of an interface. The framework will define its work in terms of this interface, the client can realise this interface. Figure 3 describes the structure responsible for calculating fitness.

Figure 3: A UML 2.1 class diagram describing the class structure responsible for calculating the fitness of candidate solutions.



A Fitness Calculation Strategy

Fitness calculations are structured in a strategy pattern as per Table 3. Here, the client is responsible for designing and implementing the concrete strategies.

Table 3: The strategy pattern roles of classes found in Fig. 3
Participant Role
GeneticAlgorithm Context
IFitnessInspector Strategy
+ CalculateFitness(IList<IGene>) : float Algorithm Interface
Defined by the client Concrete Strategy


Instigating Fitness Calculations via Recursion Introduction

When instigating a fitness calculation, a recursion introduction pattern is used. To facilitate this, a

+ CalculateFitness(IFitnessInspector) : void

method is provided on each relevant data model object's interface. The call begins at

+ IGeneticAlgorithm.Go() : void

with a call to

+ IGenerationSet.CalculateFitness(IFitnessInspector) : void

and descends the class hierarchy until reaching the

+ ICandidate.CalculateFitness(IFitnessInspector) : void

method. The execution of this method calls the IFitnessInspector to work on the calling ICandidate's genes.

Candidate Migration

When multiple generations are evolved in parallel, the genetic algorithm may migrate candidates between these generations. The fittest candidates are copied from one generation, and are used to replace the least fit in another generation. The Matlab genetic algorithms libraries allow this to be performed in one of two ways. Figure <insert figure number here!> describes the structure responsible for migrating candidates.

Figure 4: A UML 2.1 class diagram describing the class structure responsible for candidate migration.

A Migration Strategy

The elements responsible for candidate migration are structured in a strategy pattern as per Table <insert table number here!>. Here, the client is responsible for choosing the strategy; either one defined within the framework, or one of their own design.

Table 4: The strategy pattern roles of classes found in Fig. <insert figure number here!>
Participant Role
GeneticAlgorithm Context
IMigrator Strategy
+ Migrate(IList<IGeneration>) : IList<IGeneration> Algorithm Interface
BidirectionalMigrator Concrete Strategy
ForwardOnlyMigrator Concrete Strategy


Selecting the Fittest

Once the fitness of all candidates has been assessed, the candidates that will live on to the next generation are selected. There are many methods by which candidates can be selected. The selection methods presented in the Matlab genetic algorithms library should be reproduced here. The framework should also allow for client defined selection methods. Figure <insert figure number here!> describes the structure responsible for candidate selection.

Figure 5: A UML 2.1 class diagram describing the class structure responsible for selecting the fittest candidates.

A Selection Strategy

The elements responsible for candidate selection are structured in a strategy pattern as per Table <insert table number here!>. Here, the client is responsible for choosing the strategy; either one defined within the framework, or one of their own design.

Table 5: The strategy pattern roles of classes found in Fig. 5
Participant Role
GeneticAlgorithm Context
ISelector Strategy
+ SelectTheFittest(IEnumerable<ICandidate>) : IEnumerable<ICandidate> Algorithm Interface
UniformSelector Concrete Strategy
TournamentSelector Concrete Strategy
StochasticUniformSelector Concrete Strategy
RouletteSelector Concrete Strategy


Instigating Selection via Recursion Introduction

When instigating candidate selection, a recursion introduction pattern is used. To facilitate this, a

+ SelectTheFittest(ISelector) : void

method is provided on the each relevant data model object's interface. The call begins at

+ IGeneticAlgorithm.Go() : void

with a call to

+ IGenerationSet.SelectTheFittest(ISelector) : void

which in-turn calls the

+ IGeneration.SelectTheFittest(ISelector) : void

method. The execution of this method calls the ISelector to work on the calling IGeneration's candidates.

Creating Candidates via Reproduction

With the fittest candidates in-hand, the genetic algorithm must go on to combine the DNA of these candidates to create new ones. This reproduction process populates the next generation. As with the selection process, the Matlab genetic algorithm libraries provide several possible ways in which to create new candidates via reproduction. The framework should mimick these, and also allow for client defined reprodution strategies. Figure <insert figure number here!> describes the structure responsible for candidate reproduction.

Figure 6: A UML 2.1 class diagram describing the class structure responsible for candidate reproduction.

A Reproduction Strategy

The elements responsible for reproduction are structured in a strategy pattern as per Table <insert table number here!>. Here, the client is responsible for choosing the strategy; either one defined within the framework, or one of their own design.

Table 6: The strategy pattern roles of classes found in Fig. 6
Participant Role
GeneticAlgorithm Context
IReproducer Strategy
+ Reproduce(ICandidate, ICandidate) : ICandidate Algorithm Interface
ScatterCrossover Concrete Strategy
SinglePointCrossover Concrete Strategy
TwoPointCrossover Concrete Strategy
IntermediateCrossover Concrete Strategy
HeuristicCrossover Concrete Strategy
ArithmeticCrossover Concrete Strategy


Instigating Reproduction via Recursion Introduction

When instigating reproduction, a recursion introduction pattern is used. To facilitate this, a

+ Reproduce(IReproducer) : void

method is provided on the each relevant data model object's interface. The call begins at

+ IGeneticAlgorithm.Go() : void

with a call to

+ IGenerationSet.Reproduce(IReproducer) : void

which in-turn calls the

+ IGeneration.Reproduce(IReproducer) : void

method. The execution of this method calls the IReproducer to work on selected pairs of the calling IGeneration's candidates.

Mutating Candidates

Following reproduction, the genetic algorithm must mutate some proportion of the population. As with the reproduction and selection processes, the Matlab genetic algorithm libraries describe several ways in which candidates may be mutated. The framework should reproduce these, and also allow for client defined mutation strategies. Figure <insert figure number here!> describes the structure responsible for mutating candidates.

Figure 7: A UML 2.1 class diagram describing the class structure responsible for candidate mutation.

A Candidate Mutation Strategy

The elements responsible for candidate mutation are structured in a strategy pattern as per Table <insert table number here!>. Here, the client is responsible for choosing the strategy; either one defined within the framework, or one of their own design.

Table 7: The strategy pattern roles of classes found in Fig. 7
Participant Role
GeneticAlgorithm Context
IMutator Strategy
+ Mutate(IList<IGene>) : IList<IGene> Algorithm Interface
GaussianMutator Concrete Strategy
AdaptiveMutator Concrete Strategy


Instigating Candidate Mutation via Recursion Introduction

When instigating candidate mutation, a recursion introduction pattern is used. To facilitate this, a

+ Mutate(IMutator) : void

method is provided on the each relevant data model object's interface. The call begins at

+ IGeneticAlgorithm.Go() : void

with a call to

+ IGenerationSet.Mutate(IMutator) : void

and descends the hierarchy until reaching the

+ ICandidate.Reproduce(IReproducer) : void

method. The execution of this method calls the IMutator to work on the calling ICandidate's genes.

Stopping Conditions

Following each complete iteration, the algorithm must check whether or not it needs to stop. As with the previous processes, the Matlab genetic algorithm libraries describe several ways in which the algorithm may be stopped. The framework should reproduce these, and also allow for client defined mutation strategies. Figure <insert figure number here!> describes the structure responsible for stopping an algorithm run.

Figure 8: A UML 2.1 class diagram describing the class structure responsible for algorithm stopping conditions.

An Algorithm Stopping Strategy

The elements responsible for algorithm stopping conditions are structured in a strategy pattern as per Table <insert table number here!>. Here, the client is responsible for choosing the strategy; either one defined within the framework, or one of their own design.

Table 8: The strategy pattern roles of classes found in Fig. 8
Participant Role
GeneticAlgorithm Context
IAlgorithmStoppingCondition Strategy
+ HasBeenMet(IGenerationSet) : bool Algorithm Interface
StopOnGenerationCount Concrete Strategy
StopOnFitnessLevel Concrete Strategy


Criticisms

The Price of Encapsulation

I view pursuing object level encapsulation as an honourable thing; however, the cloning approach I have taken in this design is likely to incur a significant performance cost. The worst case will be likely due to Migration where the entire generation set is cloned: Every single gene of every generation. In hindsight I believe that the use of this pattern in this specific example may have been a bad idea. A future iteration of this design will likely remove this portion of the design, although some empirical evidence should be gathered to support the refactoring effort.

Demeter's Curse

To obey the Law of Demeter when working with a deep class hierarchy there appear to be two extremes of approach:

  1. Have only the top most classes in the hierarchy, and issue all commands to the lower classes via this top layer
  2. Have all the classes in the hierarchy

In the context of this design, the second approach was not really appropriate (is it ever?); this would have rendered the GeneticAlgorithm class omnipotent. The first approach seemed more appropriate and was used in this design. As a consequence, a proliferation of recursion introduction implementers appeared. These, in-turn, bloated the size and responsibility of the classes in the hierarchy. There are four examples of recursion introduction in the design, and for every example, the upper layers of the data storage classes must suffer another interface method. In addition, where these methods are present and uneventful (i.e. used only to "pass the baton"), the implementing class now has an unnecessary reference to a class that it doesn't really care about: an additional and unnecessary coupling, and an additional and unnecessary responsibility. This is Demeter's curse.

Who is Responsible for Whom

Most classes in the data model break the Single responsibility principle. The concerns described in Table <insert table name here!> pretty clearly show this.

Keeping it Real

Given that this design implements an algorithm, applying Model the real world is perhaps not the easiest task. However, the algorithm itself borrows ideas that are evidenced in the real world; so, I am not sure if this is a good excuse.

  • What the is a Selector in the real world?
  • What the is a Mutator in the real world?
  • Do biological entities use a Reproducer to procreate? If so, where can I get one?

Don't be so Lazy

Leaving the creation of concrete genes entirely up to the client was perhaps not the best approach. There are some fundamental types of chromosome that could be defined within the framework, and extended by the client. These include value-types like byte, float, integer, double, etcetera.

References

  1. ^ http://www.mathworks.com/access/helpdesk/help/toolbox/gads/
  2. ^ http://www.mathworks.com/products/matlab/pricing_licensing.html?tab=com
  3. ^ http://www.mathworks.com/products/matlab/requirements.html
  4. ^ http://en.wikipedia.org/wiki/Genetic_algorithms

See Also