Shalloway and Trott 2002

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(New page: '''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design '''Author:''' Alan Shalloway, James R. Trott '''Year:''' 2005 '''Publisher:''' Pearson Education, Inc...)
 
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'''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design
 
'''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design
  
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'''Note:''' Second Edition
 
'''Note:''' Second Edition
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== Quote About the Text ==
 
== Quote About the Text ==
 
''"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development."'' - Bruce Eckel
 
''"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development."'' - Bruce Eckel
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== Summary ==  
 
== Summary ==  

Revision as of 23:03, 19 October 2010

Design patterns shalloway trott.png

Title: Design Patterns Explained: A New Perspective on Object-Oriented Design

Author: Alan Shalloway, James R. Trott

Year: 2005

Publisher: Pearson Education, Inc.

Note: Second Edition


Quote About the Text

"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." - Bruce Eckel



Summary

  • Better ways to start "thinking in patterns"
  • How design patterns can facilitate agile development using eXtreme Progmramming and other methods
  • How to use commonality and variability analysis to design application architectures
  • The key role of testing into a patterns-driven development process
  • How to use factories to instantiate and manage objects more efficiently
  • The Object-Pool Pattern - a new pattern not identified by the "Gang of Four"
  • New study/practice questions at the end of every chapter
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