Shalloway and Trott 2002

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(New page: '''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design '''Author:''' Alan Shalloway, James R. Trott '''Year:''' 2005 '''Publisher:''' Pearson Education, Inc...)
 
 
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'''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design
 
'''Title:''' Design Patterns Explained: A New Perspective on Object-Oriented Design
  
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'''Year:''' 2005
 
'''Year:''' 2005
  
'''Publisher:''' Pearson Education, Inc.
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'''Publisher:''' Addison-Wesley: Pearson Education, Inc.
  
 
'''Note:''' Second Edition
 
'''Note:''' Second Edition
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== Quote About the Text ==
 
== Quote About the Text ==
 
''"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development."'' - Bruce Eckel
 
''"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development."'' - Bruce Eckel
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== Summary ==  
 
== Summary ==  
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* The key role of testing into a patterns-driven development process
 
* The key role of testing into a patterns-driven development process
 
* How to use factories to instantiate and manage objects more efficiently
 
* How to use factories to instantiate and manage objects more efficiently
* The Object-Pool Pattern - a new pattern not identified by the "Gang of Four"
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* The [[Object pool]] Pattern - a new pattern not identified by the "Gang of Four"
 
* New study/practice questions at the end of every chapter
 
* New study/practice questions at the end of every chapter

Latest revision as of 02:36, 20 October 2010

Design patterns shalloway trott.png

Title: Design Patterns Explained: A New Perspective on Object-Oriented Design

Author: Alan Shalloway, James R. Trott

Year: 2005

Publisher: Addison-Wesley: Pearson Education, Inc.

Note: Second Edition


Quote About the Text

"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples -this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." - Bruce Eckel



Summary

  • Better ways to start "thinking in patterns"
  • How design patterns can facilitate agile development using eXtreme Progmramming and other methods
  • How to use commonality and variability analysis to design application architectures
  • The key role of testing into a patterns-driven development process
  • How to use factories to instantiate and manage objects more efficiently
  • The Object pool Pattern - a new pattern not identified by the "Gang of Four"
  • New study/practice questions at the end of every chapter
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