User contributions
From CSSEMediaWiki
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 12:34, 16 August 2008 (diff | hist) Avoid side effects
- 12:06, 16 August 2008 (diff | hist) m Define classes by behavior, not state pattern
- 06:51, 16 August 2008 (diff | hist) N Talk:Define classes by behavior, not state pattern (New page: Got the page started. I think it pretty much captures the essence of the idea ~~~~) (top)
- 06:50, 16 August 2008 (diff | hist) N Define classes by behavior, not state pattern (New page: This axiom suggests that the behavior of an object should be its defining characteristic. This idea makes more sense if we extract ourselves from typed languages such as C++, C# an...)
- 06:48, 16 August 2008 (diff | hist) File:SimpleShape.jpg (uploaded a new version of "Image:SimpleShape.jpg") (top)
- 06:47, 16 August 2008 (diff | hist) N File:SimpleShape.jpg
- 04:50, 14 August 2008 (diff | hist) User:Jason Clutterbuck
- 23:05, 7 August 2008 (diff | hist) Talk:Portions of a generic genetic-algorithms library
- 05:47, 6 August 2008 (diff | hist) Talk:Are you gonna eat that
- 06:59, 31 July 2008 (diff | hist) m Frogs design (→The Redesign: step one)
- 06:59, 31 July 2008 (diff | hist) m Frogs design
- 06:58, 31 July 2008 (diff | hist) Frogs design (→The Redesign: step one: Did some of the things discussed in the second lecture.)
- 06:53, 31 July 2008 (diff | hist) N File:FrogRedesign1.jpg (top)
- 06:50, 31 July 2008 (diff | hist) Frogs design
- 06:44, 23 July 2008 (diff | hist) N Talk:State (New page: I've started but not finished this page. I'll race ya! -- ~~~~) (top)
- 06:43, 23 July 2008 (diff | hist) State
- 05:01, 23 July 2008 (diff | hist) N State (an object to change)
- 03:01, 23 July 2008 (diff | hist) N Talk:Design patterns (New page: Put up some ideas for things to write about. There are more than this. -- ~~~~)
- 03:00, 23 July 2008 (diff | hist) m Design patterns
- 02:59, 23 July 2008 (diff | hist) N Design patterns (New page: == Creational Patterns == ; * Abstract Factory ; * Builder ; * Factory Method ; * Prototype ; * Singleton == Structural Patterns == ; * Adapter : ; * Bridge : ; * Composite : ; *...)
(Latest | Earliest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)