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Showing below up to 159 results starting with #51.

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  1. Brian Foote‏‎ (1 link)
  2. Greg Searle's captain's log star date‏‎ (1 link)
  3. Dependent mapping pattern‏‎ (1 link)
  4. Factory method pattern‏‎ (1 link)
  5. Bruce Eckel 2003‏‎ (1 link)
  6. Freeman and Freeman 2004‏‎ (1 link)
  7. Composed Methods with Intention Revealing Names‏‎ (1 link)
  8. Open Closed Principle‏‎ (1 link)
  9. One stable abstraction‏‎ (1 link)
  10. Optimistic offline lock pattern‏‎ (1 link)
  11. Command processor pattern‏‎ (1 link)
  12. David West 2004‏‎ (1 link)
  13. Implicit Invocation‏‎ (1 link)
  14. Active record‏‎ (1 link)
  15. Mushroom management‏‎ (1 link)
  16. Service stub pattern‏‎ (1 link)
  17. Publisher subscriber pattern‏‎ (1 link)
  18. Eliminate duplication‏‎ (1 link)
  19. Joseph Yoder‏‎ (1 link)
  20. Embedded value pattern‏‎ (1 link)
  21. Inheriting grom GUI‏‎ (1 link)
  22. Lost! Sob!‏‎ (1 link)
  23. Class invariants‏‎ (1 link)
  24. C‏‎ (1 link)
  25. Program to the Interface, not the Implementation‏‎ (1 link)
  26. Pessimistic offline lock pattern‏‎ (1 link)
  27. Counted pointer pattern‏‎ (1 link)
  28. Fowler and Scott 2000‏‎ (1 link)
  29. Layers‏‎ (1 link)
  30. Link:BoundaryJanina.pdf‏‎ (1 link)
  31. Presentation Model‏‎ (1 link)
  32. Single table inheritance pattern‏‎ (1 link)
  33. Reflection pattern‏‎ (1 link)
  34. Red green refactor‏‎ (1 link)
  35. Keep it working pattern‏‎ (1 link)
  36. Don't reinvent the wheel‏‎ (1 link)
  37. Foreign key mapping pattern‏‎ (1 link)
  38. Fat interface‏‎ (1 link)
  39. Mitchell and Kim 2002‏‎ (1 link)
  40. Avoid concrete base class‏‎ (1 link)
  41. C++‏‎ (1 link)
  42. Tell, don’t ask‏‎ (1 link)
  43. Plugin pattern‏‎ (1 link)
  44. Forwarder receiver pattern‏‎ (1 link)
  45. Multitier architecture‏‎ (1 link)
  46. Martin Fowler 2003 2‏‎ (1 link)
  47. Special case pattern‏‎ (1 link)
  48. View handler pattern‏‎ (1 link)
  49. Wikis‏‎ (1 link)
  50. Assignment questions‏‎ (1 link)
  51. Piecemeal growth pattern‏‎ (1 link)
  52. Word Association Football‏‎ (1 link)
  53. Gateway pattern‏‎ (1 link)
  54. Move field‏‎ (1 link)
  55. Portland patterns repository‏‎ (1 link)
  56. With apologies to the late great Douglas Adams.‏‎ (1 link)
  57. You aint gonna need it‏‎ (1 link)
  58. Query object pattern‏‎ (1 link)
  59. Gang of four 1995‏‎ (1 link)
  60. PS Library‏‎ (1 link)
  61. Naked objects‏‎ (1 link)
  62. Eclipse‏‎ (1 link)
  63. Application controller pattern‏‎ (1 link)
  64. Two step view pattern‏‎ (1 link)
  65. Whole part pattern‏‎ (1 link)
  66. Xerox PARC‏‎ (1 link)
  67. Class names should be nouns‏‎ (1 link)
  68. Reconstruction pattern‏‎ (1 link)
  69. Presentation abstraction control‏‎ (1 link)
  70. Identity field pattern‏‎ (1 link)
  71. Adele Goldberg‏‎ (1 link)
  72. Anaemic domain model‏‎ (1 link)
  73. Brother, nephew and me‏‎ (1 link)
  74. Record set pattern‏‎ (1 link)
  75. Layers pattern‏‎ (1 link)
  76. Party Of Five 1996‏‎ (1 link)
  77. Operational Data Store (ODS)‏‎ (1 link)
  78. Replace Type Code with Subclasses‏‎ (1 link)
  79. Association table mapping pattern‏‎ (1 link)
  80. Value object pattern‏‎ (1 link)
  81. Unit testing‏‎ (1 link)
  82. CppUnit‏‎ (1 link)
  83. Shearing layers pattern‏‎ (1 link)
  84. Implicit lock pattern‏‎ (1 link)
  85. Peter Coad‏‎ (1 link)
  86. PLOP One 1995‏‎ (1 link)
  87. Open-close principle‏‎ (1 link)
  88. Template:Ffd‏‎ (1 link)
  89. Registry pattern‏‎ (1 link)
  90. Master slave pattern‏‎ (1 link)
  91. Eliminate unnecessary classes‏‎ (1 link)
  92. Pipe and filter architecture‏‎ (1 link)
  93. Waterfall process‏‎ (1 link)
  94. Class table inheritance pattern‏‎ (1 link)
  95. Seperation of concerns‏‎ (1 link)
  96. Alistair Cockburn‏‎ (1 link)
  97. PyUnit‏‎ (1 link)
  98. Inheritance mappers pattern‏‎ (1 link)
  99. Martin Fowler 2003b‏‎ (1 link)
  100. Party Of Five1996‏‎ (1 link)
  101. Open/close principle‏‎ (1 link)
  102. Managing IT resources‏‎ (1 link)
  103. Principal of Least Knowledge‏‎ (1 link)
  104. Remote facade pattern‏‎ (1 link)
  105. Microkernel pattern‏‎ (1 link)
  106. Generalize object into a class‏‎ (1 link)
  107. Service Oriented Architecture‏‎ (1 link)
  108. Client session state pattern‏‎ (1 link)
  109. Chrysler comprehensive compensation‏‎ (1 link)
  110. Avoid redundant data‏‎ (1 link)
  111. Throwaway code pattern‏‎ (1 link)
  112. Keep behaviour and data together‏‎ (1 link)
  113. Layer supertype pattern‏‎ (1 link)
  114. Extreme Programming‏‎ (1 link)
  115. Single Responsibility Principle‏‎ (1 link)
  116. Managing change‏‎ (1 link)
  117. Continuous obsolescence‏‎ (1 link)
  118. Repository pattern‏‎ (1 link)
  119. Model view controller pattern‏‎ (1 link)
  120. Minimise class collaborations‏‎ (1 link)
  121. Coarse grained lock pattern‏‎ (1 link)
  122. GoF‏‎ (1 link)
  123. Ron Jeffries‏‎ (1 link)
  124. Rule of three‏‎ (1 link)
  125. Agile Manifesto‏‎ (1 link)
  126. Long method name smell‏‎ (1 link)
  127. Mapper pattern‏‎ (1 link)
  128. Blackboard pattern‏‎ (1 link)
  129. Attribute your sources‏‎ (1 link)
  130. Template:Pp-template‏‎ (1 link)
  131. Managing functionality‏‎ (1 link)
  132. Design by committee‏‎ (1 link)
  133. Separated interface pattern‏‎ (1 link)
  134. Pipes and filters pattern‏‎ (1 link)
  135. Minimise method collaborations‏‎ (1 link)
  136. Equals idiom‏‎ (1 link)
  137. Concrete table inheritance pattern‏‎ (1 link)
  138. Head First Design Patterns‏‎ (1 link)
  139. Constructor‏‎ (1 link)
  140. Communication diagram‏‎ (1 link)
  141. Model-view-controller‏‎ (1 link)
  142. Metadata mapping pattern‏‎ (1 link)
  143. Broker pattern‏‎ (1 link)
  144. God Class‏‎ (1 link)
  145. Datamart‏‎ (1 link)
  146. Managing performance‏‎ (1 link)
  147. Golden hammer‏‎ (1 link)
  148. Serialized lob pattern‏‎ (1 link)
  149. Presentation abstraction control pattern‏‎ (1 link)
  150. Minimise methods between collaborators‏‎ (1 link)
  151. Design by Contract‏‎ (1 link)
  152. Database session state pattern‏‎ (1 link)
  153. Builder pattern‏‎ (1 link)
  154. Fowler and Scott2000‏‎ (1 link)
  155. Cay Horstmann‏‎ (1 link)
  156. Model-view-presenter‏‎ (1 link)
  157. Money pattern‏‎ (1 link)
  158. Client server dispatcher pattern‏‎ (1 link)
  159. Cognitive load‏‎ (1 link)

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