TobiW's Design Study

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* discover major and minor design flaws,
 
* discover major and minor design flaws,
 
* learn all those design patterns and code smells by looking at my code and trying to find them.
 
* learn all those design patterns and code smells by looking at my code and trying to find them.
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 +
First I want to correct some major mistakes I did at my first design (like making too many attributes public). This first stage will only involve the most important classes (the main program class and the plugins). A third design will then incorporate improvements to other design flaws I made. Also, this will be the place to apply some design patterns that are not absolutely necessary but that could make the code more maintainable.
  
 
== Python ==
 
== Python ==
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Even before doing a thorough analysis I've discovered several flaws in my design that will need some fixing:
 
Even before doing a thorough analysis I've discovered several flaws in my design that will need some fixing:
 
* I usually write my programs around one central class ('''Frame''') which handles most of the logic. This could be a [[large class smell]] and could conflict with [[avoid god classes]] as well as [[separation of concerns]]. Solution: [[Split large classes]], [[Distribute system intelligence]]
 
* I usually write my programs around one central class ('''Frame''') which handles most of the logic. This could be a [[large class smell]] and could conflict with [[avoid god classes]] as well as [[separation of concerns]]. Solution: [[Split large classes]], [[Distribute system intelligence]]
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* One reason we '''Frame''' is so big: Display and logic functionalities are mixed in one class ([[MVC]]).
 
* After learning a lot about the [[Getter and setter policy]], I'm sure I'll be able to eliminate many accessor methods.
 
* After learning a lot about the [[Getter and setter policy]], I'm sure I'll be able to eliminate many accessor methods.
 
* Related to getter/setter: some parts apply [[Tell, Don't Ask]] very well, others don't do at all and ask for information all the time.
 
* Related to getter/setter: some parts apply [[Tell, Don't Ask]] very well, others don't do at all and ask for information all the time.
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=== Possible Improvements ===
 
=== Possible Improvements ===
* Apply [[Singleton]] pattern to '''Frame''' and '''SplashScreen'''.
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* Apply [[Singleton]] pattern to '''Frame''' and '''SplashScreen''' ([http://code.activestate.com/recipes/52558/ Singleton in Python]).
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== Second Design ==
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After having specified the mistakes I did in my original design I came up with the following improvements:
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# '''Frame''' and '''Service''': Make all attributes and methods that are not accessed by other classes private
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# Split '''Frame''' class into
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** a class called '''Frame''' which represents only the main window
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** a class that represents the central part of the main program (creating components, loading plugins)
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** a class that handles the menu calls (including creating dialogs)
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** a class that encapsulates the config management
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== Third Design (Final) ==
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Sometime in 4th term ...

Revision as of 00:11, 19 August 2009

Contents

Overview

I decided to do the design study on a program I wrote back in Germany before I came here. I wrote it to have a single interface to the many meteorological sites I use to predict and learn something about the weather (mainly for my hobby flying sailplanes). It is quite useable but far from being finished. Technical details: it is written in Python using wxPython for the GUI, and has approx. 2500 lines of code (counted with CLOC).

The project is hosted on sourceforge: [1]

Here's the description I put up on Sourceforge: FreeMet is a meteorological program which provides weather maps, radar movies and forecasts in one GUI. New function can be added easily by writing new plugins which download, parse or process existing data available on the internet.

Design Study Goals

After having done a thorough design study I hope to

  • have good documentation to make it easier for myself and others to start working on the program (again),
  • discover major and minor design flaws,
  • learn all those design patterns and code smells by looking at my code and trying to find them.

First I want to correct some major mistakes I did at my first design (like making too many attributes public). This first stage will only involve the most important classes (the main program class and the plugins). A third design will then incorporate improvements to other design flaws I made. Also, this will be the place to apply some design patterns that are not absolutely necessary but that could make the code more maintainable.

Python

Here, I want to list some Python-specific stuff:

  • A list can store arbitrary values, a set automatically removes duplicates.
  • A dictionary in Python is a Map/HashMap which maps string keys to arbitrary values.
  • __init__() is the class's contructor and __del__() its destructor.

Current Design

  • I included parts of wxPython to illustrate dependencies.
  • The service class implements a plugin architecture

CdFreemet.png

OO Principles and Patterns

  • Service: State (rather than Strategy?)
  • Beware type switches and Avoid downcasting: I've learned from previous projects that controlling the logic with type switches is really bad and almost always leads to unmaintainable code. Therefore the plugin architecture for the services.
  • Don't repeat yourself: there is no unnecessary duplicate code. For instance, functionality that is used by at least two services has been moved up to the Service base class.

Design Flaws

Even before doing a thorough analysis I've discovered several flaws in my design that will need some fixing:

Possible Improvements

Second Design

After having specified the mistakes I did in my original design I came up with the following improvements:

  1. Frame and Service: Make all attributes and methods that are not accessed by other classes private
  2. Split Frame class into
    • a class called Frame which represents only the main window
    • a class that represents the central part of the main program (creating components, loading plugins)
    • a class that handles the menu calls (including creating dialogs)
    • a class that encapsulates the config management

Third Design (Final)

Sometime in 4th term ...

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