User:Josh Oosterman/Design Study

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Outside the scope of this project, but to be added in the future:
 
Outside the scope of this project, but to be added in the future:
* Interpolation between keyframes
+
* Interpolation between Keyframes
* Advanced Inverse Kinematics & Constraints on Joints
+
* Advanced Inverse Kinematics & Constraints on Joints
* Export angles & positions as animation file to be used in games
+
* Export angles & positions as animation file to be used in games
  
 
== System Design ==
 
== System Design ==

Revision as of 07:38, 29 July 2010

Contents

The Problem

I wanted to create a system to animate scenes, and humanoid characters.

The long term idea is to eventually be able to create complex animations which can be exported & then applied to characters in a 2d game. This would take too long for a 427 assessment, so I've gone with the short term goal of having an interactive stickmen tool.

The system was fully designed and implemented for COSC427, and was not based on previous work. A screenshot of the current version is shown below.

Animator-screenshot.png

System Goals

Within my 427 Project

  • Customisable backgrounds
  • Posable figures (Such as Stickmen)
  • Props
  • Extensible - so I can add the below feature eventually

Outside the scope of this project, but to be added in the future:

  • Interpolation between Keyframes
  • Advanced Inverse Kinematics & Constraints on Joints
  • Export angles & positions as animation file to be used in games

System Design

Josh-uml1.png

Design Description

Todo

Criticisms

  • Todo