Bob Martin's heuristics

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These are a different kind of heuristic from those of Arthur Riel 1996. They guide the designer's thinking rather than the design itself.

  • Whenever you see the number 1, consider that it might be N.
  • Whenever you see a constant, consider it might be a variable.
  • Whenever you see two or more concepts that are arbitrarily connected, consider they might need separation.
  • If a decision seems arbitrary, consider how it could be made differently.
  • Consider that what is ancillary today will be primary tomorrow.
  • Consider that what is low volume today will be high volume tomorrow.

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