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- 04:20, 22 October 2010 (diff | hist) File:Code.zip (uploaded a new version of "Image:Code.zip") (top)
- 03:59, 22 October 2010 (diff | hist) Mujtaba's design study (→The Request Handler Class) (top)
- 03:55, 22 October 2010 (diff | hist) Mujtaba's design study (→The Ephemeris Service Adapter Interface)
- 13:54, 20 October 2010 (diff | hist) Similar patterns and how to tell them apart (Undo revision 8561 by Mujtaba Alshakhouri (Talk))
- 13:51, 20 October 2010 (diff | hist) Similar patterns and how to tell them apart (→Facade and Mediator)
- 12:55, 20 October 2010 (diff | hist) Memento (→Caretaker)
- 12:39, 20 October 2010 (diff | hist) Memento
- 12:27, 20 October 2010 (diff | hist) Mediator (→Consequences)
- 11:01, 20 October 2010 (diff | hist) Mediator (→Example: Added external link to a real world java code example)
- 10:59, 20 October 2010 (diff | hist) Observer (Added a section containing external link to a real world java code example)
- 10:42, 20 October 2010 (diff | hist) State (→Related Patterns) (top)
- 10:30, 20 October 2010 (diff | hist) State (→Example: Added a section containing external link to a real world java code example)
- 10:29, 20 October 2010 (diff | hist) Flyweight (→Example)
- 10:24, 20 October 2010 (diff | hist) Flyweight (→Example: Added external link to a real world java code example)
- 09:50, 20 October 2010 (diff | hist) Decorator (→Related Patterns)
- 08:43, 20 October 2010 (diff | hist) m Singleton (→Consequences)
- 07:08, 20 October 2010 (diff | hist) Prototype (→Example) (top)
- 07:03, 20 October 2010 (diff | hist) Shallow VS Deep Copy (→Shallow Copy vs Deep Copy) (top)
- 07:03, 20 October 2010 (diff | hist) N Shallow VS Deep Copy (New page: == Shallow Copy vs Deep Copy == Probably a very easy way to explain the differences between those two types of copy is to think of a collection copy example. In the case of a shallow copy,...)
- 06:46, 20 October 2010 (diff | hist) Prototype (→Liabilities)
- 06:40, 20 October 2010 (diff | hist) Prototype (→Liabilities)
- 06:07, 20 October 2010 (diff | hist) m Prototype (→Liabilities)
- 04:58, 20 October 2010 (diff | hist) Builder (→Example: Added a section containing external link to a real world java code example)
- 15:32, 19 October 2010 (diff | hist) Strategy (→Example)
- 11:20, 19 October 2010 (diff | hist) m Template Method (→Example)
- 11:17, 19 October 2010 (diff | hist) Decorator (Added external link to a real world java code example)
- 11:13, 19 October 2010 (diff | hist) Visitor (Added a section containing external link to a real world java code example)
- 11:11, 19 October 2010 (diff | hist) Strategy (→Example: Added external link to a real world java code example)
- 11:09, 19 October 2010 (diff | hist) Singleton (Added a section containing external link to a real world java code example)
- 11:07, 19 October 2010 (diff | hist) Factory Method (Added a section containing external link to a real world java code example)
- 11:05, 19 October 2010 (diff | hist) Facade (→Example: Added external link to a real world java code example)
- 11:02, 19 October 2010 (diff | hist) Adapter (→Example: Added external link to a real world java code example)
- 10:59, 19 October 2010 (diff | hist) Template Method (→Example: Added external link to a real world java code example)
- 23:27, 17 October 2010 (diff | hist) Wals library
- 04:54, 15 October 2010 (diff | hist) Memento (Added an external link to a real world java code example)
- 04:46, 15 October 2010 (diff | hist) Command (Added an external link to a real world java code example)
- 04:39, 15 October 2010 (diff | hist) Chain of Responsibility
- 04:34, 15 October 2010 (diff | hist) Prototype (→Example: Added external link to a java code example)
- 04:28, 15 October 2010 (diff | hist) Abstract Factory (Added an external link to real world java code example)
- 04:16, 15 October 2010 (diff | hist) Super quick exam ref (→Patterns) (top)
- 04:15, 15 October 2010 (diff | hist) N File:DPrefcard.zip ("This Refcard provides a quick reference to the original 23 Gang of Four design patterns, as listed in the book Design Patterns: Elements of Reusable Object-Oriented Software. Each pattern includes class diagrams, explanation, usage information, and a rea) (top)
- 04:12, 15 October 2010 (diff | hist) Super quick exam ref (→Patterns)
- 04:03, 15 October 2010 (diff | hist) Super quick exam ref (→Patterns)
- 05:55, 14 October 2010 (diff | hist) m Design by contract
- 13:53, 11 October 2010 (diff | hist) Coupling and cohesion
- 13:51, 11 October 2010 (diff | hist) Coupling and cohesion (→Related concepts and heuristics)
- 13:48, 11 October 2010 (diff | hist) Coupling and cohesion (→Types of Coupling)
- 12:54, 11 October 2010 (diff | hist) Keep related data and behavior in one place
- 04:05, 1 October 2010 (diff | hist) N File:Code.zip
- 04:04, 1 October 2010 (diff | hist) Mujtaba's design study (→Code)
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