OO wisdom
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* [[Patterns]] | * [[Patterns]] | ||
* [[Riel's heuristics]] - The set of heuristics detailed by Riel in [[Arthur Riel 1996]]. | * [[Riel's heuristics]] - The set of heuristics detailed by Riel in [[Arthur Riel 1996]]. | ||
− | * [[Code smells]] and [[Refactoring]] | + | * [[Code smells]] and [[Refactoring]] - When and how to modify code. |
* [[Idioms]] - Language specific maxims and ideas. | * [[Idioms]] - Language specific maxims and ideas. | ||
* [[OO culture]] - The people, places, phenomenons and programs that produced OOD. | * [[OO culture]] - The people, places, phenomenons and programs that produced OOD. |
Revision as of 21:11, 28 July 2009
This is the main entry point for course content. In contains all of the base understanding of Object Orientated Design (OOD), plus attempts to restructure the data to make it more understandable.
Contents |
General Topics
- Design maxims
- Design examples
- Nomenclature
- Patterns
- Riel's heuristics - The set of heuristics detailed by Riel in Arthur Riel 1996.
- Code smells and Refactoring - When and how to modify code.
- Idioms - Language specific maxims and ideas.
- OO culture - The people, places, phenomenons and programs that produced OOD.
Attempts At Understanding
- Hall of fame - A categorisation of OOD features by their validity
- Schools of thought - A set of contradictory ideas and the OOD concepts they are influenced by.
Grand Accords and Official Decrees of 427, 2009
Further Options
- Quick Reference - A 2008 guide designed as a general resource and for the exam.
- Exam questions - A set of previous exam questions and attempted solutions