Patterns
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* [[Antipatterns]] & [[Amelioration patterns]] are arguably the same thing, both detail an existing problem and a solution. They both require an existing body of code. | * [[Antipatterns]] & [[Amelioration patterns]] are arguably the same thing, both detail an existing problem and a solution. They both require an existing body of code. | ||
* [[Design patterns]] & [[Architectural patterns]] are arguably an overlapping set of patterns. Potentially a distinction can be made at the level of abstraction at which they are used. | * [[Design patterns]] & [[Architectural patterns]] are arguably an overlapping set of patterns. Potentially a distinction can be made at the level of abstraction at which they are used. | ||
− | * [[Antipatterns]] & [[Design patterns]] - Potentially, these two areas of patterns have a large area of overlap. The only | + | * [[Antipatterns]] & [[Design patterns]] - Potentially, these two areas of patterns have a large area of overlap. The only obvious difference is that Antipatterns require an existing problem that has already had an attempt at implementation, Design patterns require a problem at any stage of the design process to be used. |
Revision as of 06:05, 27 September 2009
What began as design patterns has grown into a diverse movement, including antipatterns, architectural patterns, organisational patterns etc.
Contents |
What is a Pattern?
A pattern is an abstract representation of a solution to some form of problem. A pattern will detail the current situation, the cases where the pattern is applicable, the benefits and disadvantages of the pattern, other related patterns and the way of adding/changing code to apply pattern.
Types of Patterns
Pattern Families
This section is a starting point for the various families of patterns. These are the most well defined categories in the current literature.
- Design patterns - Patterns directly related to the composition and design of OO systems. These must be applicable to multiple domains (horizontal).
- Architectural patterns - Patterns specifically concerning architecting OO programs.
- Analysis patterns - Patterns related to a specific domain (vertical).
- Antipatterns - Patterns that detail a problem in an existing program and the solution.
- Amelioration patterns - Provide remedies to exiting code.
- Management patterns - Patterns around process and team management.
Vertical vs Horizontal
This concept is proposed by a number of authors, including William Brown 1998.
- Vertical patterns are those that apply to a single domain (i.e. Analysis Patterns).
- Horizontal patterns are those that apply across domains.
Are the families different?
While authors have previously argued that all of these families of patterns are different, there is a growing thought that they contain many strong similarities to each other. There may be cases where certain families are actually not a logical distinction to draw.
- Antipatterns & Amelioration patterns are arguably the same thing, both detail an existing problem and a solution. They both require an existing body of code.
- Design patterns & Architectural patterns are arguably an overlapping set of patterns. Potentially a distinction can be made at the level of abstraction at which they are used.
- Antipatterns & Design patterns - Potentially, these two areas of patterns have a large area of overlap. The only obvious difference is that Antipatterns require an existing problem that has already had an attempt at implementation, Design patterns require a problem at any stage of the design process to be used.