Bob Martin's heuristics

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* [[Citation needed]]
 
* [[Citation needed]]
  
=== See Also ===
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== See Also ==
 
* [[Arthur Riel 1996]].
 
* [[Arthur Riel 1996]].

Revision as of 07:02, 8 August 2009

These are a different kind of heuristic from those of Arthur Riel 1996. They guide the designer's thinking rather than the design itself.

  • Whenever you see the number 1, consider that it might be N.
  • Whenever you see a constant, consider it might be a variable.
  • Whenever you see two or more concepts that are arbitrarily connected, consider they might need separation.
  • If a decision seem arbitrary, consider how it could be made differently.
  • Consider that what is ancillary today will be primary tomorrow.
  • Consider that what is low volume today will be high volume tomorrow.

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