Beware singletons
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* The assumption that only one instance will ever be required can be shortsighted. For example, one may have a Settings object as a singleton. But if one later wishes to extend the software to run multiple objects each with their own Settings instance, much painstaking refactoring will be required. | * The assumption that only one instance will ever be required can be shortsighted. For example, one may have a Settings object as a singleton. But if one later wishes to extend the software to run multiple objects each with their own Settings instance, much painstaking refactoring will be required. | ||
− | * If you're using the static nature of the pattern to avoid passing around many references, it's a sign you might be overusing that class, and not following the maxim of [[Tell, don't ask]]. Possibly you have a [[God class]]. It's a sign that you should at least think about restructuring the code to reduce dependence on this class. | + | * If you're using the static nature of the pattern to avoid passing around many references, it's a sign you might be overusing that class, and not following the maxim of [[Tell, don't ask]]. Possibly you have a [[Avoid god classes|God class]]. It's a sign that you should at least think about restructuring the code to reduce dependence on this class. |
* You don't need a Singleton to make use of [[Use lazy initialization pattern|lazy initialization]]. If you're using a Singleton just for this, then you definitely need to get rid of it. | * You don't need a Singleton to make use of [[Use lazy initialization pattern|lazy initialization]]. If you're using a Singleton just for this, then you definitely need to get rid of it. |
Revision as of 05:24, 6 October 2008
The Singleton design pattern has several apparent advantages. The programmer can be sure that only one instance will exist. That instance is static. This saves the mess of having to pass around many references to the object. Also, lazy initialization is an inherent part of the pattern, which can improve performance.
However, these advantages can tempt the programmer to make unwise design decisions.
- The assumption that only one instance will ever be required can be shortsighted. For example, one may have a Settings object as a singleton. But if one later wishes to extend the software to run multiple objects each with their own Settings instance, much painstaking refactoring will be required.
- If you're using the static nature of the pattern to avoid passing around many references, it's a sign you might be overusing that class, and not following the maxim of Tell, don't ask. Possibly you have a God class. It's a sign that you should at least think about restructuring the code to reduce dependence on this class.
- You don't need a Singleton to make use of lazy initialization. If you're using a Singleton just for this, then you definitely need to get rid of it.