Minimal public interface

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(New page: Riel's Heuristic #2.4: [[Minimal public interface|Implement a minimal public interface that all classes understand [e.g., operations such as copy (deep versus shallow), equality testing, p...)
 
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Riel then goes on to describe the following minimal public interface:
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Riel then goes on to describe a public interface that implements the following:
 
*Constructor
 
*Constructor
 
*Destructor
 
*Destructor
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==References==
 
==References==
 
#{{Note|1}} Riel, A. J. 1996 ''Object-Oriented Design Heuristics.'' 1st. Addison-Wesley Longman Publishing Co., Inc.
 
#{{Note|1}} Riel, A. J. 1996 ''Object-Oriented Design Heuristics.'' 1st. Addison-Wesley Longman Publishing Co., Inc.
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==See Also==
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*[[Design by contract]]
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*[[Minimize number of methods]]
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*[[Riel's heuristics]]
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*[[Design maxims]]

Revision as of 08:26, 7 October 2008

Riel's Heuristic #2.4: Implement a minimal public interface that all classes understand [e.g., operations such as copy (deep versus shallow), equality testing, pretty printing, parsing from an ASCII description, etc.].

Description

From chapter 2.2 in [1]:

If the classes that a developer designs and implements are to be reused by other developers in other applications, it is often useful to provide a common minimal public interface. This minimal public interface consists of functionality that can be reasonably expected from each and every class. The interface serves as a foundation for learning about the behaviors of classes in a reusable software base.

Chapter 9.5 continues with:

The minimal public interface gives users of a collection of reusable classes a basis for understanding the collection's architecture. Users come to expect a minimal functionality from anything they use in the collection.

Riel then goes on to describe a public interface that implements the following:

  • Constructor
  • Destructor
  • Copying objects
    • Deep
    • Shallow
  • Assigning objects
  • Equality testing
  • Print
  • Parse
  • Self-test

References

  1. ^ Riel, A. J. 1996 Object-Oriented Design Heuristics. 1st. Addison-Wesley Longman Publishing Co., Inc.

See Also

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