User:RobertLechte
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Hi! I'm Robert, and I care about constipation. | Hi! I'm Robert, and I care about constipation. | ||
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+ | == Design Study == | ||
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+ | My honours project is a graphical application to display an animated figure and associated data, written in Python, and using OpenGL libraries. I wish to make this a nice slick OO application, but I'll be facing several challenges. | ||
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+ | -Python is a loosely typed language. This makes things easier in some ways (no variable declarations, and no need to cast), but harder in others, particularly as I've never written OO in a loose language before. | ||
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+ | -OpenGL is very procedurally based. To get around this I'll have to build some kind of nice wrapper(s) so that we can use OpenGL in an OO way. | ||
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+ | -How to relate graphics code to object code. Should each object have a drawX() method, or will this wind up raping and pillaging the neatness of the program? We'll soon find out, so don't change that channel. I suspect this will be the core issue I face in this design study. | ||
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+ | Before we begin this design study we should look at the project in its present state. It's currently rather a mess. There are currently a small number of objects used, but most of it is a typical OpenGL app with procedural code. | ||
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+ | (diagram pending, watch this space) |
Revision as of 03:54, 19 August 2008
Hi! I'm Robert, and I care about constipation.
Design Study
My honours project is a graphical application to display an animated figure and associated data, written in Python, and using OpenGL libraries. I wish to make this a nice slick OO application, but I'll be facing several challenges.
-Python is a loosely typed language. This makes things easier in some ways (no variable declarations, and no need to cast), but harder in others, particularly as I've never written OO in a loose language before.
-OpenGL is very procedurally based. To get around this I'll have to build some kind of nice wrapper(s) so that we can use OpenGL in an OO way.
-How to relate graphics code to object code. Should each object have a drawX() method, or will this wind up raping and pillaging the neatness of the program? We'll soon find out, so don't change that channel. I suspect this will be the core issue I face in this design study.
Before we begin this design study we should look at the project in its present state. It's currently rather a mess. There are currently a small number of objects used, but most of it is a typical OpenGL app with procedural code.
(diagram pending, watch this space)