Bob Martin's heuristics
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Revision as of 03:11, 20 August 2008 by Warwick Irwin (Talk | contribs)
These are a different kind of heuristic from those of Arthur Riel 1996. They guide the designer's thinking rather than the design itself.
- Whenever you see the number 1, consider that it might be N.
- Whenever you see a constant, consider it might be a variable.
- Whenever you see two or more concepts that are arbitrarily connected, consider they might need separation.
- If a decision seem arbitrary, consider how it could be made differently.
- Consider that what is ancillary today will be primary tomorrow.
- Consider that what is low volume today will be high volume tomorrow.