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- 00:42, 15 September 2008 (diff | hist) N Talk:Prototype (New page: Created the page, with example taken from Gang of Four book. --~~~~) (top)
- 00:40, 15 September 2008 (diff | hist) N File:Prototype example.PNG (top)
- 00:40, 15 September 2008 (diff | hist) Prototype
- 00:39, 15 September 2008 (diff | hist) File:Prototype example.png (uploaded a new version of "Image:Prototype example.png") (top)
- 00:39, 15 September 2008 (diff | hist) Prototype
- 00:37, 15 September 2008 (diff | hist) File:Prototype pattern.png (uploaded a new version of "Image:Prototype pattern.png") (top)
- 00:31, 15 September 2008 (diff | hist) N Prototype (New page: == Structure == image: Prototype pattern.png The Prototype class declares the clone() method, which is implemented by all subclasses as a way to return a copy of itself. The Client c...)
- 00:21, 15 September 2008 (diff | hist) Poker Simulator Design Log
- 00:17, 15 September 2008 (diff | hist) N File:Prototype example.png
- 23:45, 14 September 2008 (diff | hist) File:Prototype pattern.png (uploaded a new version of "Image:Prototype pattern.png")
- 23:40, 14 September 2008 (diff | hist) N File:Prototype pattern.png (Prototype pattern structure)
- 03:10, 14 September 2008 (diff | hist) N Talk:Flyweight (New page: Created the page, added my explanation + diagram. --~~~~) (top)
- 03:10, 14 September 2008 (diff | hist) N Flyweight (New page: The Flyweight pattern is an efficient solution when you need to create large numbers of repeated objects. It is useful when your original design requires that so many objects that represen...)
- 02:46, 14 September 2008 (diff | hist) File:Flyweight structure.png (uploaded a new version of "Image:Flyweight structure.png") (top)
- 02:46, 14 September 2008 (diff | hist) N File:Flyweight structure.png (Flyweight pattern)
- 00:21, 14 September 2008 (diff | hist) m Double Dispatch
- 00:19, 14 September 2008 (diff | hist) Poker Simulator Design Log
- 04:08, 3 September 2008 (diff | hist) Poker Simulator Design Log
- 03:33, 3 September 2008 (diff | hist) File:Poker Class Diamgram 2.png (uploaded a new version of "Image:Poker Class Diamgram 2.png") (top)
- 03:15, 3 September 2008 (diff | hist) File:Poker Class Diamgram 2.png (uploaded a new version of "Image:Poker Class Diamgram 2.png")
- 03:06, 3 September 2008 (diff | hist) User:Elliot Fisher (→Elliot's Page)
- 01:11, 3 September 2008 (diff | hist) Poker Simulator Design Log
- 01:06, 3 September 2008 (diff | hist) N Talk:Eliminate irrelevant classes (New page: Created the page, basically reworded the paragraph from Riel's book. --~~~~)
- 01:05, 3 September 2008 (diff | hist) N Eliminate irrelevant classes (New page: '''Riel's heuristic #3.7''': Eliminate irrelevant classes from your design. An irrelevant class adds no meaningful behaviour to your system for the domain you are modeling. This can apply...)
- 00:50, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:37, 3 September 2008 (diff | hist) N File:5.7 example2.png (Riel's heuristic 5.7 example diagram 2.) (top)
- 00:37, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:30, 3 September 2008 (diff | hist) N File:5.7 example1.png (Riel's heuristic 5.7 example diagram taken from the book.) (top)
- 00:30, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:18, 3 September 2008 (diff | hist) User:Elliot Fisher
- 00:17, 3 September 2008 (diff | hist) m Poker Simulator Design Log (Poker design moved to Poker Simulator design)
- 00:17, 3 September 2008 (diff | hist) N Poker design (Poker design moved to Poker Simulator design) (top)
- 22:44, 2 September 2008 (diff | hist) Poker Simulator Design Log
- 22:41, 2 September 2008 (diff | hist) N File:Poker Class Diamgram 2.png (My second attempt at my Poker Simulator Design.)
- 22:25, 2 September 2008 (diff | hist) N Poker Simulator Design Log (New page: == Poker Simulator Design == For my design study I have chosen to create a poker simulator. Cards are dealt to a number of players around a table, and the winner of the hand determined. T...)
- 22:16, 2 September 2008 (diff | hist) User:Elliot Fisher
- 04:24, 2 September 2008 (diff | hist) Talk:Avoid concrete base classes (top)
- 04:18, 2 September 2008 (diff | hist) Avoid concrete base classes
- 04:13, 2 September 2008 (diff | hist) Riel's heuristics
- 04:05, 2 September 2008 (diff | hist) N Talk:No concrete base classes (New page: Created the page, it just links to the Riel's heuristic since it's the same idea. --~~~~) (top)
- 04:04, 2 September 2008 (diff | hist) N No concrete base classes (New page: For an explanation, see Riel's heuristic 5.7: Avoid concrete base classes. == See also == * Design maxims)
- 23:36, 29 August 2008 (diff | hist) m Model the real world
- 04:46, 22 August 2008 (diff | hist) N Talk:Model classes not roles (New page: Created the page. --~~~~)
- 04:46, 22 August 2008 (diff | hist) N Model classes not roles (New page: Make sure that the abstractions you model are classes that have separate behaviour, not just the roles that objects play. If in the domain you are modeling there are potential classes that...)
- 04:05, 22 August 2008 (diff | hist) Riel's heuristics
- 04:01, 22 August 2008 (diff | hist) Stable abstractions principle
- 03:53, 22 August 2008 (diff | hist) N Talk:Parallel inheritance hierarchies smell (New page: Created the page, needs more meat! --~~~~)
- 03:53, 22 August 2008 (diff | hist) N Parallel inheritance hierarchies smell (New page: This smell is related to the Parallel hierarchies problem. == See also == * Code smells * Parallel hierarchies problem)
- 03:53, 22 August 2008 (diff | hist) N Talk:Robert Cecil Martin 1997b (New page: Changed the link from "Parallel inheritance problem" to Parallel hierarchies problem so it is consistent with the rest of the wiki. --~~~~) (top)
- 03:52, 22 August 2008 (diff | hist) Robert Cecil Martin 1997b
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