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- 12:37, 12 September 2009 (diff | hist) m One hour tour (→How do we follow these ideas?)
- 12:36, 12 September 2009 (diff | hist) m One hour tour (→What are the most important ideas in OO design?)
- 12:32, 12 September 2009 (diff | hist) m One hour tour (→What are the most important ideas in OO design?)
- 12:32, 12 September 2009 (diff | hist) m One hour tour
- 12:28, 12 September 2009 (diff | hist) m One hour tour (→How do we follow these ideas?)
- 12:27, 12 September 2009 (diff | hist) m One hour tour (→What ideas/maxims are good to follow?)
- 12:27, 12 September 2009 (diff | hist) m One hour tour (→What are the most important ideas in OO design?)
- 12:27, 12 September 2009 (diff | hist) m One hour tour (→What are the underlying concepts in OO programming?)
- 12:26, 12 September 2009 (diff | hist) m One hour tour (→What are the underlying concepts in OO programming?)
- 12:25, 12 September 2009 (diff | hist) One hour tour (→What are the underlying concepts in OO programming?)
- 12:06, 12 September 2009 (diff | hist) m One hour tour (→What ideas/maxims are good to follow?)
- 12:06, 12 September 2009 (diff | hist) m One hour tour (→How do we follow these ideas?)
- 12:05, 12 September 2009 (diff | hist) m One hour tour (→Extra for Experts!)
- 12:03, 12 September 2009 (diff | hist) m One hour tour (→What is OO Programming & OO Design?)
- 12:02, 12 September 2009 (diff | hist) One hour tour (→What is OO Programming & OO Design?)
- 11:59, 12 September 2009 (diff | hist) One hour tour (→What is OO Programming & OO Design?)
- 11:35, 12 September 2009 (diff | hist) N Talk:One hour tour (New page: After Wal mentioned this topic, I decided to set up this page, please help me make it better!! --~~~~)
- 11:34, 12 September 2009 (diff | hist) N One hour tour (New page: Welcome to Object Orientated Design and the COSC427 wiki. This page will assume a basic knowledge of programming and computer science. On this page, we will not discuss the price of cheese...)
- 11:19, 12 September 2009 (diff | hist) OO wisdom (→Attempts At Understanding)
- 09:45, 12 September 2009 (diff | hist) N Managing complexity (New page: Managing complexity is concerned with dealing with the large levels of complexity that can occur in large software systems. Wal considers this important. William Brown 1998 also lis...) (top)
- 09:36, 12 September 2009 (diff | hist) Design maxims (→Clumps of Maxims)
- 09:05, 12 September 2009 (diff | hist) William Brown 1998
- 09:00, 12 September 2009 (diff | hist) N Establishing priorities (New page: ''"Decisions are clarified by an understanding of priorities"'' - William Brown 1998 p.26 Brown et al make the point that a design is clarified by knowing what is important and what i...) (top)
- 08:54, 12 September 2009 (diff | hist) Design maxims (→Maxims)
- 08:50, 12 September 2009 (diff | hist) m William Brown 1998
- 22:53, 10 September 2009 (diff | hist) N Talk:Sorcerers design (New page: This question seems a little silly in terms of its wording, we should not be using more design patterns than are necessary to solve the problem, right? --~~~~)
- 22:51, 10 September 2009 (diff | hist) m Design examples (→OO design examples)
- 22:49, 10 September 2009 (diff | hist) Lecture sequence (→Lecture 14 (09/09/09))
- 22:09, 10 September 2009 (diff | hist) What is Bad Design (top)
- 14:06, 10 September 2009 (diff | hist) m William Brown 1998 (→Details)
- 14:05, 10 September 2009 (diff | hist) William Brown 1998
- 14:02, 10 September 2009 (diff | hist) N File:WilliamBrown1998.png (top)
- 14:02, 10 September 2009 (diff | hist) N William Brown 1998 (New page: This is a useful text that describe a range of Antipatterns. == Details == left '''Title:''' AntiPatterns: Refactoring Software, Architectures, an...)
- 13:45, 10 September 2009 (diff | hist) Talk:Nomenclature
- 13:43, 10 September 2009 (diff | hist) m Component versus Module (top)
- 13:32, 10 September 2009 (diff | hist) N Component versus Module (New page: A component and a module have distinctions that separate the two terms. Known meanings are noted below: * A module and component is the same thing, that is an encapsulated part of a progr...)
- 12:50, 10 September 2009 (diff | hist) N Instance (New page: An instance refers to a particular object constructed from a class. {{Nomenclature}} Category: Nomenclature) (top)
- 12:48, 10 September 2009 (diff | hist) N Talk:Interface (New page: How and why is an interface different from an abstract class? Why is it a good idea to separate these concepts? --~~~~) (top)
- 12:47, 10 September 2009 (diff | hist) N Interface (New page: In general computer science terms, an interface is form of abstraction that is a specific construct designed to give external access to a program. This term gains a more specific meaning i...)
- 12:37, 10 September 2009 (diff | hist) N Talk:Package versus Namespace (New page: Do people agree with my conclusions? --~~~~) (top)
- 12:36, 10 September 2009 (diff | hist) m Package versus Namespace (→A Package)
- 12:35, 10 September 2009 (diff | hist) m Package versus Namespace
- 12:35, 10 September 2009 (diff | hist) Package versus Namespace
- 11:37, 10 September 2009 (diff | hist) N Package versus Namespace (New page: A package and namespace are two strongly related concepts in OO languages. They differ only subtly, but this distinction provides an insight into an important distinction between two parad...)
- 11:28, 10 September 2009 (diff | hist) Method
- 11:16, 10 September 2009 (diff | hist) m Method
- 11:15, 10 September 2009 (diff | hist) m Method
- 11:14, 10 September 2009 (diff | hist) m Method
- 11:13, 10 September 2009 (diff | hist) N Method (New page: Methods are a means of providing classes with behaviour. They consist of four parts: * A textual name * A visibility modifier - This defines the encapsulation of the method: either public...)
- 10:56, 10 September 2009 (diff | hist) m Class versus Object
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